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1995 - Fantasy Role Players: Imagination, Dissociation and Suggestibility.
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 04:35 PM — filed under: , , ,
Barnett, Robert C. (1995). Fantasy Role Players: Imagination, Dissociation and Suggestibility. Thesis for M.A. in Psychology, UMI Dissertation Abstracts #MM08877 (http://www.umi.com/hp/Products/Dissertations.html), Ottawa, Ontario, Canada: Carleton University. • e-mail: barnettr@sdhu.moh.gov.on.ca
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Do role-playing games cause aberrant behavior and suicide?
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 05:01 PM — filed under: , , , , , , , ,
Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Circle stands unbroken
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 04:31 PM — filed under: , , , , , , , ,
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Munchkin examined
by Hawke Robinson published Apr 17, 2012 last modified Sep 13, 2015 11:47 PM — filed under: , , , , ,
Gribble, Nathan (1994). Munchkin examined. Interactive Fantasy (2), 101-108. Children don't play as Munchkins (a game term for hack'n'slash, disruptive players), but do play differently from adults. 8 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Do role-playing games promote crime, satanism and suicide among players as critics claim?
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 04:02 PM — filed under: , , , , , ,
Lancaster, Kurt (1994, Fall). Do role-playing games promote crime, satanism and suicide among players as critics claim? Journal of Popular Culture, #23, 67-79. Satanism depends on individual definition, but no evidence for crime and suicide. 13 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Attacks on role-playing games
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 03:59 PM — filed under: , , , , , ,
Cardwell, Paul, Jr. (1994, Winter). Attacks on role-playing games. Skeptical Inquirer, 157-166. Overview of the attacks on RPG. 9 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä.
by Hawke Robinson published Apr 17, 2012 last modified Jun 02, 2019 10:57 AM — filed under: , , , , ,
Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1988 - An article on ethical role playing gaming
by Hawke Robinson published Apr 17, 2012 last modified Jan 13, 2016 06:58 PM — filed under: , , , , , ,
Carden, Janet (1988, Fall). Guidelines for RPG play. Familiar, page 18. An article on ethical playing. 1 page.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1987 - Emotional stability pertaining to the game of Dungeons & Dragons
by Hawke Robinson published Apr 17, 2012 last modified Sep 16, 2018 05:18 PM — filed under: , , , , , , ,
Simón, Armando (October 1987). Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools, pp 329-332. A clinical psychologist uses the Cattell 16 PF test to show gamers are perfectly normal emotionally, comparing new and veteran gamers. 4 small pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games
by admin published Apr 17, 2012 last modified Apr 29, 2019 11:51 AM — filed under: , , , , , , ,
Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives