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Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson
by Hawke Robinson published Oct 12, 2015 last modified Jul 10, 2018 12:38 AM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Located in Blog
2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
by Hawke Robinson published Sep 30, 2015 last modified Jan 11, 2016 03:57 PM — filed under: , ,
by W.A. Hawkes-Robinson Original Version April 10, 2007 Updated for Creative Commons September 27th, 2012. RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
by Hawke Robinson published Sep 29, 2015 last modified Jan 11, 2016 03:57 PM — filed under: , ,
By W.A. Hawkes-Robison Original Version 2008-11-20 Version 2 2008-12-06 Version 3 2011-12-09 Updated for Creative Commons License: 2012-09-29
Located in Archives / The RPG Research Project Specific Archives / Project Archives
About
by Hawke Robinson published Sep 23, 2015 last modified Sep 23, 2015 11:07 AM
Here is a much longer version of the "About" page for the RPG Research Project.
Located in Archives / The RPG Research Project Specific Archives
Role-playing history game gets students jazzed
by Hawke Robinson published Aug 26, 2015 last modified Oct 30, 2020 09:52 AM — filed under: , , ,
Archived from the USA Today site in case it disappears - USA TODAY visits a class at Barnard College "Reacting to the Past" - Robert Deutsch and Jason Allen.
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Blog Entry text/x-asm Book announcement - Virtual Worlds for Online Learning: Cases and Applications
by admin published Jun 03, 2015 last modified Jun 21, 2015 06:22 AM
I have not had a chance to review this book (I hope to do so after Tolkien Moot is over, too much on my plate right now). Since this is somewhat related, I was asked by Mark Lee to spread the word to others, so here is the press release he submitted about this book. -- Announcing the publication of the following title (now available for pre-order): ---
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RPG Program Plan for Public Transit Education, ASD, PDD, & Others
by Hawke Robinson published Aug 25, 2014 last modified Mar 30, 2018 10:51 AM — filed under:
This program is usable for any populations, and professionals in other disciplines, wishing to teach participants to gain competence and confidence in using their local public transit system. This posting is an older prototype posting, there are now more updated versions of this program.
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First Prototype for the PAVE Group of Tabletop RPG as a Modality for Therapeutic / Educational Intervention
by Hawke Robinson published Apr 24, 2014 last modified Oct 13, 2019 12:44 PM — filed under: ,
This is an early prototype version. There are newer, more complete and updated, versions created since this article was posted years ago. This is useful for various populations and professionals from other disciplines wishing to teach participants how to find and use civic resources (police, fire department, doctor, hospital, theater, etc.). This program is based on work at Eastern Washington University with oversight by Professor Emily Messina and others. It has been repeated with similar success when used other groups in private practice through non-profit RPG Research and the for-profit RPG Therapeutics LLC since.
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
UPDATE: JCAL Special Issue on 'Learning Analytics in Massively Multiuser Games, Virtual Environments and Courses' (clarification of scope and extension of proposal-submission deadline)
by Hawke Robinson published Sep 16, 2013 last modified Aug 12, 2015 08:03 PM
Date: Sat Sep 14 14:15:21 2013 - Dear colleagues, Following the posting of the Call for Papers for the abovementioned special issue of the Journal of Computer Assisted Learning, several prospective authors have enquired as to what constitutes a 'massive' number of learners for the purposes of the special issue.....
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