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Join Live RPG Research Q&A on #RPGNET
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , ,
Join the Q&A Session on the #RPGNET Chat server. Dan will be hosting as Hawke Robinson, founder of The RPG Research Project, discusses his research on the effects of role-playing games, and discusses the wheelchair Friendly RPG Trailer campaign. Join us live Wednesday, September 23rd, 2015, 7:00 pm to 9:00 pm Central Time...
Located in Blog
Health and obesity rates of different types of role-playing gamers? LARP, Computer-based, Tabletop.
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Another variable to consider when researching different RPG medium participants (LARP, Computer-based, Tabletop) is the physical health and conditioning of role-playing gamers...
Located in Blog
Role-Playing Gamers Have More Empathy Than Non-Gamers
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
An article about researching indicating that Tabletop Role-Playing Gamers score higher on empathy measurement tools. Thank you CAROL PINCHEFSKY ON JANUARY 13, 2016, for posting this on Geek & Sundry.
Located in Blog
Scheduled to be on Wizards of the Coast's "Dragon Talk" show January 22nd, 2018!
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
Great news! We are now scheduled to be on the Wizards of the Coast Twitch show, Dragon Talk with Greg Tito, this coming January 22nd, 2018!
Located in Blog
How would you like RpgEducation.Com Access Included with Higher Level Patronage on Patreon.com?
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under:
Located in Blog
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , , , , , ,
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in Blog
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives