Skip to content.
|
Skip to navigation
Personal tools
Log in
Register
Search Site
only in current section
Advanced Search…
Navigation
Home
More Information
Links
Blog
You are here:
Home
Info
Search results for
Researching
17
items matching your search terms.
Filter the results.
Item type
Select All/None
Collection
Page
File
Folder
Form Folder
Image
Link
News Item
Poll
Message Board
Comment
Forum
Video
Blog Entry
New items since
Yesterday
Last week
Last month
Ever
Sort by
relevance
·
date (newest first)
·
alphabetically
Join Live RPG Research Q&A on #RPGNET
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
hangout
,
RPG Research Presentation
,
RPG Research Interview
,
RPG Research Project Updates
,
rpg trailer
,
Presentation
,
interview / media mention
Join the Q&A Session on the #RPGNET Chat server. Dan will be hosting as Hawke Robinson, founder of The RPG Research Project, discusses his research on the effects of role-playing games, and discusses the wheelchair Friendly RPG Trailer campaign. Join us live Wednesday, September 23rd, 2015, 7:00 pm to 9:00 pm Central Time...
Located in
Blog
Health and obesity rates of different types of role-playing gamers? LARP, Computer-based, Tabletop.
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
blog
,
Effects of RPG
,
RPG Research Goal
,
blog posting
Another variable to consider when researching different RPG medium participants (LARP, Computer-based, Tabletop) is the physical health and conditioning of role-playing gamers...
Located in
Blog
Role-Playing Gamers Have More Empathy Than Non-Gamers
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
archived article
,
Others' research
,
correlative research
,
Aspect: Empathy
,
News
,
Archive
An article about researching indicating that Tabletop Role-Playing Gamers score higher on empathy measurement tools. Thank you CAROL PINCHEFSKY ON JANUARY 13, 2016, for posting this on Geek & Sundry.
Located in
Blog
Scheduled to be on Wizards of the Coast's "Dragon Talk" show January 22nd, 2018!
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
News
,
Tour
,
blog posting
Great news! We are now scheduled to be on the Wizards of the Coast Twitch show, Dragon Talk with Greg Tito, this coming January 22nd, 2018!
Located in
Blog
How would you like RpgEducation.Com Access Included with Higher Level Patronage on Patreon.com?
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
blog posting
Located in
Blog
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
Full Text
,
hawke robinson
,
correlative research
,
Gender Bias
,
Case study(ies)
,
Potential RPG Research Question
,
Effects of RPG
,
anecdote
,
FAQs / Frequently Asked Questions
,
Analysis
,
research
,
Biofeedback, Neurofeedback, EEG
,
absorption
,
blog posting
,
RPG Research Essay
,
RPG Research Project Updates
,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by
Hawke Robinson
—
published
Sep 30, 2004
—
last modified
Dec 08, 2022 10:53 AM
— filed under:
Pending Review
,
RPG Research Essay
,
Archive
,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives
« Previous 10 items
1
2