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Update correlative and meta-research information regarding role-playing gamers
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
Located in Blog
Tabletop RPG Recreation Therapy Example Scenario - Visual Impairment
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , ,
This is an excerpt from the RPG Handbook of Practice book I have been working on. This section is for clients with significant to complete visual impairment due to traumatic brain injury to the occipital lobe. It can be extrapolated for the whole range of visual impairments. The client wants to participate in a non-therapy-setting leisure activity of tabletop role-playing gaming. The Recreation Therapist will need to evaluate and write up the potential challenges and modifications that may be necessary for the client to participate in this activity with as little difficulty as possible....
Located in Blog
List of Possible Research Projects for RPG Research
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
The front page of rpgresearch.com provides an overview of potential topics to research. This page will attempt to define these in a bit more detail.
Located in Blog
Avista (Energy Company) Worker and RPG Research Discussion on RPG-based Professional Training
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
I just had a surprising dialog with some Avista (my local power company) workers regarding role-playing games...
Located in Blog
Blog Entry Gender bias in gaming community and industry statistics overview
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM
Without analysis commentary, here are just a few raw numbers of interest. Actual analysis still pending down the road...
Located in Blog
Story #5: Orc Tribes Turn On Each Other When Bored - RPG Story of the Template
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , ,
Story #__: ____________________. A series of anecdotal postings sharing observations, comments, and other relevant experiences, about the effects of role-playing gaming...
Located in Blog / RPG Story of the Day Folder
Story #4: incorporating Real Drum Circles as part of LARP/RPG Storyline - RPG Story of the Template
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , ,
Story #__: ____________________. A series of anecdotal postings sharing observations, comments, and other relevant experiences, about the effects of role-playing gaming...
Located in Blog / RPG Story of the Day Folder
Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games
by Hawke Robinson published May 10, 2013 last modified May 08, 2023 08:10 AM — filed under: , , , ,
Cached from their website. Not affiliated with RPG Research in any way..."If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns. "
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives