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Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
Gamer Floater hypothesis,
Gender / Sex related topics,
Gender Bias,
Social Skills Development through RPG,
correlative research,
FAQs / Frequently Asked Questions,
research,
anecdote,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
Located in
Blog
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Role-playing Games Used as Educational and Therapeutic Tools for Children, Youth, and Adults
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
rpg for education,
blog,
rpg for therapy,
blog posting,
RPG Research Essay
An essay providing examples of existing efforts, and potential possibilities for using role-playing games with children, youth, and adults for education and therapy.
Located in
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The Potential Benefits and Deficits of Role Playing Gaming
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Effects of RPG,
research,
blog,
blog posting,
RPG Research Essay,
RPG Research Project Updates
There are very few social table-top recreation activities available that are cooperative rather than competitive in nature.
Located in
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The Defamation of Role-playing Gaming and Gamers
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
research,
blog,
Anti-rpg,
stereotype propagation,
blog posting,
RPG Research Essay
With less than 3% of the mainstream media and press reports providing even remotely positive coverage, it is not surprising that the general public has so many misconceptions about this cooperative recreational activity ...
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2012 RPGR-A00008 - Why People Like to Participate in Role-playing gaming activities.
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by
Hawke Robinson
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published
Oct 24, 2012
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last modified
Nov 14, 2022 06:12 AM
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filed under:
Potential RPG Research Question,
RPG Research Essay
By W. A. Hawkes-Robinson - October 24th, 2012
Located in
Archives
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The RPG Research Project Specific Archives
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Project Archives
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2006 (Video) - RPGR-A00007-part-2 - RPG Adapted for Deaf Using ASL Flyer
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by
Hawke Robinson
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published
Dec 12, 2011
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Deaf,
video,
ASL (American Sign Language),
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-Playing Gaming Adapted for the Deaf Using American Sign Language Flyer by W.A. Hawkes-Robinson
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The RPG Research Project Specific Archives
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Project Archives
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Pending Review,
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
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The RPG Research Project Specific Archives
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Project Archives