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Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , , ,
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
Located in Blog
Role-playing Games Used as Educational and Therapeutic Tools for Children, Youth, and Adults
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , ,
An essay providing examples of existing efforts, and potential possibilities for using role-playing games with children, youth, and adults for education and therapy.
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The Potential Benefits and Deficits of Role Playing Gaming
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
There are very few social table-top recreation activities available that are cooperative rather than competitive in nature.
Located in Blog
The Defamation of Role-playing Gaming and Gamers
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
With less than 3% of the mainstream media and press reports providing even remotely positive coverage, it is not surprising that the general public has so many misconceptions about this cooperative recreational activity ...
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2012 RPGR-A00008 - Why People Like to Participate in Role-playing gaming activities.
by Hawke Robinson published Oct 24, 2012 last modified Nov 14, 2022 06:12 AM — filed under: ,
By W. A. Hawkes-Robinson - October 24th, 2012
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2006 (Video) - RPGR-A00007-part-2 - RPG Adapted for Deaf Using ASL Flyer
by Hawke Robinson published Dec 12, 2011 last modified Dec 08, 2022 10:53 AM — filed under: , , , , ,
Role-Playing Gaming Adapted for the Deaf Using American Sign Language Flyer by W.A. Hawkes-Robinson
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives