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Environmental Impact on Role-playing Gamers
by Hawke Robinson published Oct 30, 2012 last modified Aug 14, 2015 07:34 PM — filed under: , ,
Determine ideal environmental settings for role-playing game sessions, and if various settings have different effects on the therapeutic or educational impact of role-playing gaming.
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Can Dungeons & Dragons Make You A Confident & Successful Person? | Idea Channel | PBS
by Hawke Robinson published Oct 14, 2012 last modified Aug 14, 2015 11:08 PM — filed under: , ,
Great little video, worth checking out...
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Anecdotal Experiences of Stigma as a tabletop role-playing Gamer
by Hawke Robinson published Jun 07, 2012 last modified Jun 02, 2016 03:13 PM — filed under: ,
This is a copy of the posting I made on the rpg.net forum back around June 2012, regarding role-playing gamer stigma. It is a very long post. What have your experiences been with role-playing gaming, gamers, and any social stigma?
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New RPG Research Trifold Brochure nearly complete
by Hawke Robinson published Dec 05, 2011 last modified Aug 16, 2015 02:46 PM — filed under: , ,
Another important step in building momentum on the RPG Research Project is nearly complete...
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Biofeedback and RPG research
by Hawke Robinson published Oct 30, 2011 last modified Aug 16, 2015 03:08 PM — filed under: , , ,
On October 30th, 2011, I was having a discussion about the various bio-feedback and neuro-feedback experiments I have performed related to music therapy, and it occurred to me that the same technology could potentially help make it easier to develop a therapeutic modality with role playing games using the same equipment, at the very least to try to determine the recreation therapy goal of a state of "flow" more objectively....
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2010 - Abstract A Study of Biofeedback in a Gaming Environment
by Hawke Robinson published Dec 31, 2010 last modified Jun 07, 2020 12:50 PM — filed under: , , , , , , , , , , , , , ,
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Bio and Neuro Feedback or Monitoring
1999 - New texts and new media in global youth culture: the fantasy roleplaying games.
by Hawke Robinson published Apr 25, 2005 last modified Sep 17, 2015 06:10 AM — filed under: , , , , , , ,
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 12, 2021 07:23 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives