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2007 - RPGR-A00006 - The Battle Over Role Playing Gaming
by Hawke Robinson published Jun 29, 2007 last modified Jan 11, 2016 03:56 PM — filed under: ,
Other Minds Magazine Version - by W.A. Hawkes-Robinson.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
1999 - New texts and new media in global youth culture: the fantasy roleplaying games.
by Hawke Robinson published Apr 25, 2005 last modified Sep 17, 2015 06:10 AM — filed under: , , , , , , ,
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 12, 2021 07:23 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives