1992 - Simulating the self

by Hawke Robinson published Apr 17, 2012 03:45 PM, last modified Feb 28, 2016 11:36 PM
Myers, David (1992, November).

Simulating the self. Play & Culture, 420-440. Effect of character-generation rules in specific game systems on the nature of the player's characters, independent of the way the player plays the character in a game. 21 pages.

Conducted a structural analysis of the rules of some of the most popular role-playing games of the 1980s to discover recurring patterns of human character generation. These patterns are most obvious in those character generation rules concerning the basic characteristics of the simulated self. Human characters in such games have no simply phrased center; the simulated self is best described as a vague boundary. Correlations are drawn between games of various genres, and comments are made on the strategies of so-called universal role-playing systems. The recursive nature of play within role-playing games and the dialectic of play are discussed.


Publication Type:Journal;

Peer-Reviewed Status-Unknown

Document Type:Journal

ArticleRelease Date:19930401

Accession Number:1993-15727-001

Publisher:US : Human Kinetics Publishers, Inc.

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