2010 A Study of Biofeedback in a Gaming Environment

by Hawke Robinson last modified Jun 18, 2020 01:33 PM
A snippet of the article. Xin Du Simon Fraser University, Canada Stephen R. Campbell Simon Fraser University, Canada David Kaufman Simon Fraser University, Canada AbSTRACT This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets. Preliminary results presented here provide some groundwork toward subsequent study in this area, as more comprehensive and detailed treatments will require further research. The main contribution and focus of this chapter concerns our experiences in applying methods not typically available to educational researchers. Our results are promising, though they cannot be taken to be definitive. Further develop- ments and applications of these methods will lead to more detailed investigations as to what people may learn or gain from biofeedback in gaming environments, along with interdependencies of biofeedback and gaming pertaining to affect, motivation, behavior and cognition, and perhaps especially, to learn- ing anxiety.