Project Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
2006 (Video) - RPGR-A00007-part-2 - RPG Adapted for Deaf Using ASL Flyer
Role-Playing Gaming Adapted for the Deaf Using American Sign Language Flyer by W.A. Hawkes-Robinson
2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
by W.A. Hawkes-Robinson Original Version April 10, 2007 Updated for Creative Commons September 27th, 2012. RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
2007 - RPGR-A00002-FR La bataille autour du jeu de rôle
30 ans de controverse autour du JdR - © 2007 par W.A. Hawkes-Robinson.
2007 - RPGR-A00006 - The Battle Over Role Playing Gaming
Other Minds Magazine Version - by W.A. Hawkes-Robinson.
2007 - RPGR-A00007-part 1 - RPG Adapted for the Deaf Using ASL
“Hands-On-Adventure” - (ASL signed role playing gaming) - Role-Playing Gaming Adapted for the Deaf Using - American Sign Language - by W.A. Hawkes-Robinson - (c) 2007 - Revised for Creative Commons 2012-10-01
2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
By W.A. Hawkes-Robison Original Version 2008-11-20 Version 2 2008-12-06 Version 3 2011-12-09 Updated for Creative Commons License: 2012-09-29
2008 - RPGR-A00004 Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
by W.A. Hawkes-Robinson - Original Version 2008-12-10 - Revised 2011-12-06 - Revised for release under Creative Commons: 2012-09-30
2011 - RPGR-A00005 Analysis of the report ALIENATION AND THE GAME DUNGEONS AND DRAGONS
Analysis and commentary by W.A. Hawkes-Robinson - RPG Research Document ID: RPGR-A00005-20120930-D.cc
2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
2012 RPGR-A00008 - Why People Like to Participate in Role-playing gaming activities.
By W. A. Hawkes-Robinson - October 24th, 2012
2013 RPGR-A00011b Hypothetical Therapeutic Recreation Program Plan for Clients with Traumatic Brain Injury Using Role-Playing Games as Therapy - SHORT-VERSION-20130331m-cc
“Hypothetical Therapeutic Recreation Program Plan for Clients with Traumatic Brain Injury Using Role-Playing Games as Therapy” Essay (short version) - INTERVENTIONS. March 11th, 2013. The RPG Research Project. http://www.rpgresearch.com. by W.A. Hawkes-Robinson (c) 2013. Revised for Creative Commons License Release: March 31st, 2013.
2014 - Self-Deception & Propaganda Against Role-Playing Gamers by B.A.D.D. and Others.
Term paper for Psychology of Deception course at Eastern Washington University.
2015 (Video) - RPGR - RPGR-A00015a
Video of Hawke speaking at WorldCOn 73 on "Gaming for Education, Gaming for Therapy", August 19th, 2015.
2015 - WSTRACON XVI The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective
2015 - RPG Research Presentation at Washington State Therapeutic Recreation 16th Annual Conference - The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective
2016 - PNWATRA - RPG Research Presentation - The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective
RPG Research Presentation by W.A. Hawkes-Robinson at Pacific Northwest American Therapeutic Recreation Association (PNATRA) 2016 annual conference, Janary 29th,
2016 - Presentation: WASTRA Conference 17, 20160329zzf3
This is the longer version of the presentation slides used at the 17th annual Washington State Therapeutic Recreation Association Conference at Eastern Washington University, by W. A. Hawkes-Robinson of RPG Therapeutics LLC.
Interviews
Interviews regarding the RPG Research Project, The RPG Trailer, and/or RPG Therapeutics LLC.
RPG Research Compiled
Here you will find all of the current documents available from The RPG Research Project, compiled into an easy to access format.
List of Programs utilizing RPG for Education
Gathered information on using role-playing games to achieve educational goals.
List of Studies on RPG for Populations with Pschiatric Illnesses
Here is a list of studies that used Role-playing gaming for populations with confusion or disorientation to their reality such as persons with psychiatric illnesses or dementia.
List of RPG Therapy Programs and/or research
This list is auto-generated by finding all articles, links, files, and pages on this website, that have the categorization tag of "Filed under: RPG Therapy". This includes physical therapy, recreation therapy, psychological therapy, etc. If you are aware of a program that is not listed, using role-playing gaming for education, please post a comment here, or email ( rpgresearcher at gmail dot com ).
Video, Audio, & Presentations by RPG Research
Here you will find videos, audio files, and presentations by The RPG Research Project.
Extreme Medieval Sports
"Fantastic Fun for All" Program Plan for Northeast Youth Center in Spokane, Washington, in cooperation with Eastern Washington University. "Extreme Medieval Sports" and "Lance-A-Lot" designed by Hawke Robinson.
RPG Handbook
This folder contains all the files and references for the Role-Playing Gaming Handbook of Practice by W.A. Hawkes-Robinson, RPG Research, RPG Therapeutics, and others. With roots since 1983 and begun in 2004, with public RFCs posted since 2013. This is designed to be the comprehensive multidiscipllinary manual helping to establish professional standards in the field, training recommendations, guidelines on designing and implementing programs using role-playing games to achieve educational, entertainment, professional, recreational, and therapeutic goals, including optimizing the RPG experiment for maximal immersion and potential flow state experience, inclusion of the World Health Oganizations ICF/ICD codes and adaptations for accessibility appropriate to all 4 RPG formats: computer-based (CRPG), live-action (LARP), solo adventure books/modules (SAB/M), and tabletop (TRPG).
Gender Bias
Research on experiences of gender bias by gamers, from the gaming community and/or industry. Began 2013.
Using Video Games to TREAT Addiction & Other Health Issues
If you search for video games and addiction, you will be drowned with "video game addiction treatment centers" to treat "addiction to video games", etc. You have to wade through pages and pages of results to find the real research showing that healthy balanced use of video games can be a valuable and powerful tool to treat many ailments, potentially even other addictions...
Game Master Archetypes
Many/most game master progress through a series of GM styles. There are many archetypes (or stereotypes) of various kinds of Game Masters / Dungeon Masters. Some are inevitable stages of learning that new GM's are likely to go through, others are GM styles that some GM's just can't seem to stop repeating. Feel free to suggest others to include in this list.
Player Archetypes
There are a number of archetypes (stereotypes) that some players fall into. Most players progress through a few stages before they find their comfort zone, and can be influenced greatly by the GM type, and the fellow players. These may be inevitable developmental experiences to some extent, while others get "stuck" in stereotyped behaviors that can be a hindrance to the enjoyment of game play for the other participants.
WSTRA 2018 Presentation Files
Presentation by Danielle Whitworth with RPG Research and Hawke Robinson with RPG Therapeutics LLC at the annual 2018 Washington State Therapeutic Recreation Association's annual conference.
RPGs and how they reinfoce concepts of Theory of Mind, especially for those with DD
Placehodler for discussion and research links to, concepts of Theory of Mind, and how role-playing games can help people enhance their development related to ToD, and how those with developmental delays can benefit form using RPG to help improve the learning process of repetition necessary for some disiabilities to help them advance in their development...
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