by Hawke Robinson published Nov 11, 2016 12:57 AM, last modified Nov 11, 2016 12:57 AM

The Role-Playing Gaming Handbook of Practice (RPG-HoP) is primarily meant to help provide professional standards for recreation therapists & therapeutic recreation specialists wishing to use any role-playing game format as intervention modalities to achieve their client's educational and/or therapeutic goals.

However, this handbook is of value to anyone, professional or layman, wishing to use role-playing games that may have participants with disabilities, functional limitations, or other considerations requiring some adaptations of the standard RPG format to optimize the experience for players and game masters alike.

This text is intended as an extension to the "Recreational Therapy Handbook of Practice" by Heather R. Porter and Joan Burlingame, herein referenced by the abbreviation RTHP.

This document is intended as a desktop reference for frequent consulting, rather than read cover to cover, though in doing so you may learn many new ideas about using RPG for your clientele that you did not previously consider. As the authors of the RTHP stated “This is not a book that will sit on you shelf and become dusty”, if you use role-playing gaming as a frequent treatment tool, it is hoped this document will also be a frequently consulted and useful resource.

The Role-playing Gaming - Therapeutic Recreation Handbook of Practice (RPG-TRHP), is focused on the use of role-playing gaming as the chosen intervention modality to achieve educational or therapeutics goals for clients. This includes all forms of role-playing games:

Regarding Recreation Therapy program plans that are more cooperative in nature, Stumbo & Peterson's "Therapeutic Recreation Program Design Principles & Procedures" (2009) states that it is “overwhelmingly
important” to provide programs that emphasize the Intragroup[+] Avedon Interaction Pattern[+] , especially with such an overabundance of solo & competitive programs & such a lack of truly cooperative activities (192).
Most role-playing games ( RPGs[+] ) are designed to readily address this critical need for more cooperative activities to help clients achieve their therapeutic and educational goals.