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Potential Effects of RPG
by Hawke Robinson published Mar 13, 2016
The areas and degree of effects likely vary between the different RPG formats of tabletop, live-action, solo/CYOA, or computer-based.
Located in Archives / The RPG Research Project Specific Archives
POTENTIAL AREAS OF EFFECT
by Hawke Robinson published Mar 24, 2016
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
Located in About
Update correlative and meta-research information regarding role-playing gamers
by Hawke Robinson published Oct 31, 2012 last modified Aug 14, 2015 07:30 PM — filed under: , ,
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
Located in Blog
Israeli group attempting to use RPG's as therapy tool
by Hawke Robinson published Dec 05, 2011 last modified Aug 15, 2015 12:20 AM — filed under: , , , , , , ,
I was just running the usual periodic search for anything related to RPG research or RPG therapy, and found out there is a group in Israel recently attempting to use role playing games as an assist to therapy for children. The original site is in Hebrew, so I have to rely on the postings from "Purple Pawn" to keep posted. Though my stepfather is Jewish, if I could talk him into reading it for me....
Located in Blog
The RPG Research Project - Research Focus
by Hawke Robinson published Aug 16, 2017 last modified Dec 01, 2017 05:08 PM
This page briefly summarizes the research foci of The RPG Research Project
2007 - RPGR-A00007-part 1 - RPG Adapted for the Deaf Using ASL
by Hawke Robinson published Dec 12, 2011 last modified May 10, 2016 11:14 AM — filed under: , , ,
“Hands-On-Adventure” - (ASL signed role playing gaming) - Role-Playing Gaming Adapted for the Deaf Using - American Sign Language - by W.A. Hawkes-Robinson - (c) 2007 - Revised for Creative Commons 2012-10-01
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Updated list of goals for the RPG Research Project
by Hawke Robinson published Oct 21, 2012 last modified Aug 14, 2015 10:51 PM — filed under: , , ,
Recently updated the main page's list of goals. Over the next few weeks, I will elaborate on the details of each of those goals. Here is the overview list:
Located in Blog
GOALS
by Hawke Robinson published Mar 24, 2016
Over many years, the long term intention of RPG Research is to implement a series of studies using many different population groups meeting the following goals:
Located in About
Goals
by Hawke Robinson published Mar 13, 2016
Over many years, the long term intention of RPG Research is to implement a series of studies using many different population groups meeting the following goals:
Located in Archives / The RPG Research Project Specific Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jan 11, 2016 03:54 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives