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Potential Effects of RPG
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by
Hawke Robinson
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published
Mar 13, 2016
The areas and degree of effects likely vary between the different RPG formats of tabletop, live-action, solo/CYOA, or computer-based.
Located in
Archives
/
The RPG Research Project Specific Archives
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POTENTIAL AREAS OF EFFECT
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by
Hawke Robinson
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published
Mar 24, 2016
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last modified
Mar 29, 2021 11:53 AM
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
Located in
About
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Update correlative and meta-research information regarding role-playing gamers
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by
Hawke Robinson
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published
Oct 31, 2012
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last modified
Aug 14, 2015 07:30 PM
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filed under:
blog,
blog posting,
RPG Research Goal
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
Located in
Blog
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Israeli group attempting to use RPG's as therapy tool
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by
Hawke Robinson
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published
Dec 05, 2011
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last modified
Jun 11, 2020 06:44 PM
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filed under:
therapeutic role-playing game,
Others' research,
Effects of RPG,
therapeutic rpg,
research,
blog,
rpg for therapy,
blog posting
I was just running the usual periodic search for anything related to RPG research or RPG therapy, and found out there is a group in Israel recently attempting to use role playing games as an assist to therapy for children. The original site is in Hebrew, so I have to rely on the postings from "Purple Pawn" to keep posted. Though my stepfather is Jewish, if I could talk him into reading it for me....
Located in
Blog
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2007 - RPGR-A00007-part 1 - RPG Adapted for the Deaf Using ASL
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by
Hawke Robinson
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published
Dec 12, 2011
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last modified
May 10, 2016 11:14 AM
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filed under:
Disabilities,
RPG Research Essay,
Deaf,
Archive
“Hands-On-Adventure” - (ASL signed role playing gaming) - Role-Playing Gaming Adapted for the Deaf Using - American Sign Language - by W.A. Hawkes-Robinson - (c) 2007 - Revised for Creative Commons 2012-10-01
Located in
Archives
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The RPG Research Project Specific Archives
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Project Archives
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Old Research Repository
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by
Hawke Robinson
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published
Aug 16, 2017
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last modified
Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
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Updated list of goals for the RPG Research Project
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by
Hawke Robinson
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published
Oct 21, 2012
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last modified
Aug 14, 2015 10:51 PM
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filed under:
blog,
blog posting,
RPG Research Goal,
RPG Research Project Updates
Recently updated the main page's list of goals. Over the next few weeks, I will elaborate on the details of each of those goals. Here is the overview list:
Located in
Blog
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GOALS
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by
Hawke Robinson
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published
Mar 24, 2016
Over many years, the long term intention of RPG Research is to implement a series of studies using many different population groups meeting the following goals:
Located in
About
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Goals
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by
Hawke Robinson
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published
Mar 13, 2016
Over many years, the long term intention of RPG Research is to implement a series of studies using many different population groups meeting the following goals:
Located in
Archives
/
The RPG Research Project Specific Archives
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Jun 07, 2020 12:20 PM
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filed under:
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives