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Cooperative RPG Versus Competitive RPG
by Hawke Robinson published Oct 24, 2012 last modified Aug 14, 2015 10:23 PM — filed under: , , ,
Tabletop role-playing games are generally speaking a cooperative play situation (of course there are exceptions). LARP and video-game-based "RPG" are generally competitive. Does changing tabletop RPGs to more competitive approaches impact any of the potential therapeutic value compared to "normal" cooperative role-playing gaming?
Located in Blog
Create Adventure Modules for Specific Client Needs, such as PTSD, Depression, Autism, Traumatic Brain Injury Recovery, and others
by Hawke Robinson published Nov 02, 2004 last modified Aug 14, 2015 04:54 PM — filed under: , ,
Experiment with creating “adventure modules” specifically designed to address targeted population needs such as socialization issues between different groups.
Located in Blog
Current RPG Market
by Hawke Robinson published Apr 29, 2013 last modified Aug 13, 2015 01:46 AM — filed under: , ,
I recently received an email asking about any current Role-playing game market information I might have...
Located in Blog
Current RPG Research Queue, Fall 2017
by Hawke Robinson published Sep 15, 2017 — filed under: ,
Here is a quick listing of some of the research currently in the queue for RPG Research, as of September 15th, 2017...
Located in Blog
Danielle Whitworth
by Hawke Robinson published Jun 29, 2017 — filed under: ,
Danielle is training as recreational therapist at Eastern Washington University, she is also training as an RPG Advocate and RPG Trainer.
Located in About / RPG Research Core Volunteer Team Members
Delayed for an Indeterminate Period of Time, Working Toward Solutions
by Hawke Robinson published Aug 19, 2016 last modified Sep 06, 2016 08:35 PM — filed under:
It is increasingly looking like, for an indeterminate amount of time, I may have to set aside all the volunteer work with populations that have special needs, and Therapeutic Recreation, RPG Therapy, Music Therapy, Neuroscience, & Research Psychology related efforts of the past 12 years (since 2004). I may have to go back to the tech industry to rebuild funds to resume these efforts...
Located in Blog
Demographic idiosyncrasies of role-playing gamers
by Hawke Robinson published Oct 22, 2012 last modified Aug 14, 2015 10:35 PM — filed under: , , ,
Goal 4, determine/validate if there are any correlative demographic idiosyncrasies in variables found between intensely dedicated role-playing gamers, more casual but experienced role playing gamers, and the general population.
Located in Blog
Determine if any Controllable Variables That Can Lead to Using Role-playing Games as a Therapeutic Modality
by Hawke Robinson published Nov 01, 2004 last modified Aug 14, 2015 07:46 PM — filed under: , ,
Determine if there are any controllable, repeatable "positive" or "negative", statistically significant characteristics of role-playing gaming sessions that can clearly be defined and controlled, and might be most useful to using role-playing games for specific therapeutic treatments, either separately or in conjunction with other therapy modalities.
Located in Blog
Determine if Different RPG Campaign Settings Have Different Therapeutic and Educational Effects on Participants
by Hawke Robinson published Oct 29, 2012 last modified Aug 14, 2015 07:46 PM — filed under: , ,
Within a specific genre, determine if different campaign settings have any measurable differences in specific therapeutic or educational influences on participants.
Located in Blog
Determine if Role-playing Gaming Has Different Therapeutic or Educational Effects on Different Populations
by Hawke Robinson published Oct 29, 2012 last modified Aug 14, 2015 07:36 PM — filed under: , ,
Determine differences between various populations and cultures in response to participating in role-playing game sessions.
Located in Blog