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List of ASD TR RPG For Posting on Social networks
by Hawke Robinson published Sep 10, 2017 last modified Feb 07, 2023 08:46 AM — filed under: , , , , , ,
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Blog Entry C header List of Created Autism Spectrum Program Plans Utilizing Role-playing Games as Intervention Modalities From a Therapeutic Recreation Approach
by admin published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM
So far I have completed 3 different program plans specifically designed for Autism Spectrum Disorder (ASD) toddlers, youth, & adults, and are likely applicable to the broader range of Pervasive Developmental Disorders (PDD).
Located in Blog
List of Hypothetical Benefits of RPG for Different Therapeutic Interventions
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , ,
Still going to be a while before can test these hypotheses, but here are some ideas about potential benefits and uses of different RPG formats for different population needs. If you have ideas, corrections, suggestions, additions, please do comment to help add to the list for future potential testing inclusion.
Located in Blog
Merging Role-playing Game terminology with Recreation Therapy terms
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
I'm currently working on a class project that involves developing a tabletop game as a recreation education intervention for adult special needs population (Autism Spectrum, physical disability, or others).
Located in Blog
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , , , , , ,
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in Blog
Old Research Repository
by Hawke Robinson published Aug 16, 2017 last modified Jul 10, 2022 05:27 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
Optimizing the RPG Experience for Building Camaraderie As Quickly and Strongly as possible
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
Drawing on Therapeutic Recreation theories, methodologies, and protocols, there are a number of "ice breaking" techniques when forming new groups, to help improve building camaraderie. Also taking into account Tuckman's theories on group formation (Forming, Storming, Norming, Performing (Adjourning/Mourning)). This article combines all those concepts with using role-playing games to achieve these goals, and techniques for optimizing the RPG experience to improve this process, as well as some examples of games that build some aspects into their systems. This is a work in progress.
Located in Blog
Player Archetypes
by Hawke Robinson published Apr 30, 2018 last modified May 08, 2023 08:12 AM
There are a number of archetypes (stereotypes) that some players fall into. Most players progress through a few stages before they find their comfort zone, and can be influenced greatly by the GM type, and the fellow players. These may be inevitable developmental experiences to some extent, while others get "stuck" in stereotyped behaviors that can be a hindrance to the enjoyment of game play for the other participants. A stereotype is generally confining a person into a narrow box, while an archetype is a foundational short hand of traits that can be expanded or built upon, mixed and matched, etc.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Recent Discussion Partial Short List of RPG Benefits
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: ,
Here are excerpts from a recent email summarizing just a few of the many benefits of RPGs...
Located in Blog
Role-playing Game Therapy Related Domains
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Added a section to the front page enumerating the existing psychological domains that are applicable in a role-playing game therapy context...
Located in Blog