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List of ASD TR RPG For Posting on Social networks
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by
Hawke Robinson
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published
Sep 10, 2017
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last modified
Feb 07, 2023 08:46 AM
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filed under:
Population: Teenagers,
Population: Autism,
Population: Young Adults,
Population: At-risk Youth,
Population: Toddlers,
Diagnosis: Autism Spectrum ( ASD / PDD ),
blog posting
Located in
Archives
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…
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Full Text Documents Waiting for permission to publish publicly
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List of Created Autism Spectrum Program Plans Utilizing Role-playing Games as Intervention Modalities From a Therapeutic Recreation Approach
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by
admin
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
So far I have completed 3 different program plans specifically designed for Autism Spectrum Disorder (ASD) toddlers, youth, & adults, and are likely applicable to the broader range of Pervasive Developmental Disorders (PDD).
Located in
Blog
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List of Hypothetical Benefits of RPG for Different Therapeutic Interventions
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Effects of RPG,
RPG Research Goal,
research,
blog,
blog posting
Still going to be a while before can test these hypotheses, but here are some ideas about potential benefits and uses of different RPG formats for different population needs. If you have ideas, corrections, suggestions, additions, please do comment to help add to the list for future potential testing inclusion.
Located in
Blog
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Merging Role-playing Game terminology with Recreation Therapy terms
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
blog posting,
TODO
I'm currently working on a class project that involves developing a tabletop game as a recreation education intervention for adult special needs population (Autism Spectrum, physical disability, or others).
Located in
Blog
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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
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Old Research Repository
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by
Hawke Robinson
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published
Aug 16, 2017
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last modified
Jul 10, 2022 05:27 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
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Optimizing the RPG Experience for Building Camaraderie As Quickly and Strongly as possible
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Camaradarie building,
blog posting,
Research Question / Discussion Topic
Drawing on Therapeutic Recreation theories, methodologies, and protocols, there are a number of "ice breaking" techniques when forming new groups, to help improve building camaraderie. Also taking into account Tuckman's theories on group formation (Forming, Storming, Norming, Performing (Adjourning/Mourning)). This article combines all those concepts with using role-playing games to achieve these goals, and techniques for optimizing the RPG experience to improve this process, as well as some examples of games that build some aspects into their systems. This is a work in progress.
Located in
Blog
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Player Archetypes
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by
Hawke Robinson
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published
Apr 30, 2018
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last modified
May 08, 2023 08:12 AM
There are a number of archetypes (stereotypes) that some players fall into. Most players progress through a few stages before they find their comfort zone, and can be influenced greatly by the GM type, and the fellow players. These may be inevitable developmental experiences to some extent, while others get "stuck" in stereotyped behaviors that can be a hindrance to the enjoyment of game play for the other participants. A stereotype is generally confining a person into a narrow box, while an archetype is a foundational short hand of traits that can be expanded or built upon, mixed and matched, etc.
Located in
Archives
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The RPG Research Project Specific Archives
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Project Archives
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Recent Discussion Partial Short List of RPG Benefits
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Potential RPG Research Question,
blog posting
Here are excerpts from a recent email summarizing just a few of the many benefits of RPGs...
Located in
Blog
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Role-playing Game Therapy Related Domains
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
blog posting,
rpg for therapy,
research
Added a section to the front page enumerating the existing psychological domains that are applicable in a role-playing game therapy context...
Located in
Blog