Merging Role-playing Game terminology with Recreation Therapy terms
I'm currently working on a class project that involves developing a tabletop game as a recreation education intervention for adult special needs population (Autism Spectrum, physical disability, or others).
Some examples of recreation therapy terminology that I am attempting to integrate into the core RPG system rules (eventually to be used as "RPG Therapy") include:
* Success Target, with gradients of success for action resolution
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