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Potential Effects of RPG
by
Hawke Robinson
—
published
Mar 13, 2016
The areas and degree of effects likely vary between the different RPG formats of tabletop, live-action, solo/CYOA, or computer-based.
Located in
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The RPG Research Project Specific Archives
POTENTIAL AREAS OF EFFECT
by
Hawke Robinson
—
published
Mar 24, 2016
—
last modified
Mar 29, 2021 11:53 AM
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
Located in
About
Old Research Repository
by
Hawke Robinson
—
published
Aug 16, 2017
—
last modified
Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
TRPG
by
Hawke Robinson
—
last modified
Aug 05, 2018 11:34 AM
— filed under:
Glossary
Tabletop Role-Playing Game
Located in
Archives
/
Wiki, Glossary, & Bibliography
/
Glossary
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by
Hawke Robinson
—
published
Sep 30, 2004
—
last modified
Jun 07, 2020 12:20 PM
— filed under:
RPG Research Essay
,
Archive
,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
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Project Archives
About The RPG Research Project Community Website (All on one page).
by
admin
—
last modified
Aug 14, 2017 09:25 PM
— filed under:
RPG Research Goal
,
RPG Research Project Updates
This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants. Furthermore research efforts consider the potential uses of RPGs as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.
Located in
About
About
by
Hawke Robinson
—
published
Sep 23, 2015
—
last modified
Sep 23, 2015 11:07 AM
Here is a much longer version of the "About" page for the RPG Research Project.
Located in
Archives
/
The RPG Research Project Specific Archives