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If causality proven, begin attempting to narrow down the variables
by Hawke Robinson published Oct 26, 2012 last modified Aug 14, 2015 10:12 PM — filed under:
If the early research data actually indicates causality, attempt to narrow and clarify the variables, looking for any differentiations in results...
Located in Blog
by Hawke Robinson published Mar 13, 2016
Prior to 2004, there were only about 80 published studies on the psychological and/or educational aspects of role-playing games.
Located in Archives / The RPG Research Project Specific Archives
Determine if any Controllable Variables That Can Lead to Using Role-playing Games as a Therapeutic Modality
by Hawke Robinson published Nov 01, 2004 last modified Aug 14, 2015 07:46 PM — filed under: , ,
Determine if there are any controllable, repeatable "positive" or "negative", statistically significant characteristics of role-playing gaming sessions that can clearly be defined and controlled, and might be most useful to using role-playing games for specific therapeutic treatments, either separately or in conjunction with other therapy modalities.
Located in Blog
by admin published Jun 20, 2015 last modified Nov 07, 2020 07:54 AM
This site is undergoing a complete overhaul. Please check back in 24-72 hours. Thank you for your patience. RPG (Role-Playing Game) Research is an ongoing long-term series of projects that include studies on the therapeutic and educational aspects of role-playing games, with additional emphasis on determining any causality related to participation in role-playing gaming. This research includes tracking any other projects around the world that use role-playing games as educational or therapeutic intervention modalities.
Located in Blog
Health and obesity rates of different types of role-playing gamers? LARP, Computer-based, Tabletop.
by Hawke Robinson published Oct 24, 2012 last modified Aug 14, 2015 10:19 PM — filed under: , , ,
Another variable to consider when researching different RPG medium participants (LARP, Computer-based, Tabletop) is the physical health and conditioning of role-playing gamers...
Located in Blog
by Hawke Robinson published Mar 24, 2016 last modified Mar 24, 2016 10:58 AM
Prior to 2006, approximately 80 studies were published related to participation in role playing games and their effects on participants. Since 2006, there has been a significant increase in related research from many disciplines...
Located in About
Goal 1 - update correlative data
by Hawke Robinson published Oct 21, 2012 last modified Aug 14, 2015 10:46 PM — filed under: , , ,
Though the ultimate goal is to establish causality, there are some correlative aspects that should be checkedinto. Attempt to verify or invalidate existing correlative and meta-research results. Much of the existing research is dated from the 1980's and 1990's. Attempt to bring the research up to date, and verify if there are any statistically significant differences found between role-playing gamers and the general populace, at difference age and other demographic levels...
Located in Blog
by Hawke Robinson published Mar 13, 2016 last modified Mar 13, 2016 08:10 PM
The RPG Research Project had its first sparks in 1985, and became formalized in 2004.
Located in Archives / The RPG Research Project Specific Archives
Apply Neuro-imaging Scans Comparing Role-playing Gamers to Non-gamers.
by Hawke Robinson published Oct 27, 2012 last modified Aug 14, 2015 09:01 PM — filed under: , ,
Looking not just for real-time neurological activity during game sessions, but also if any significant long term changes are indicated in brain activity patterns, or even any physiological differences compared to control groups (such as those who have never participated in role-playing gaming).
Located in Blog
by Hawke Robinson published May 09, 2011 last modified May 14, 2018 03:57 PM — filed under: , ,
Analysis and commentary by W.A. Hawkes-Robinson - RPG Research Document ID:
Located in Archives / The RPG Research Project Specific Archives / Project Archives