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Potential Effects of RPG
by Hawke Robinson published Mar 13, 2016
The areas and degree of effects likely vary between the different RPG formats of tabletop, live-action, solo/CYOA, or computer-based.
Located in Archives / The RPG Research Project Specific Archives
POTENTIAL AREAS OF EFFECT
by Hawke Robinson published Mar 24, 2016 last modified Mar 29, 2021 11:53 AM
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
Located in About
Links
by Hawke Robinson published Sep 20, 2016 last modified Sep 20, 2016 12:29 PM
Various links that may be of interest.
Located in Archives / The RPG Research Project Specific Archives
2005 (March) - Working Hard at Play - Kestrel
by Hawke Robinson published May 14, 2018 last modified Jul 12, 2020 07:50 AM — filed under:
Many educators acknowledge the learning potential of out-of-school literacies. Here, I'd like to discuss the merits of roleplaying games (RPGs). The genre is very broad with games such as Star Wars, Call of Cthulhu, Lord of the Rings, and Stargate SG-1 produced by a variety of companies. The oldest formal roleplaying game is Dungeons & Dragons® which celebrated its 30th anniversary last year, in 2004. This is the best selling game of its type. Currently, there are over 4 million players worldwide, ranging in age from preteens to senior citizens. These are the players of the paper-based, book product, not the computer game variants. I'll draw my specific examples from the newest edition of the game (version 3.5 published in 2003), but the general points are applicable to any RPG.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
Old Research Repository
by Hawke Robinson published Aug 16, 2017 last modified Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
Østerskov Efterskole - Danish public high school teaching all subjects using LARP
by Hawke Robinson published Oct 21, 2012 last modified Jul 12, 2020 08:45 AM — filed under: , , , , ,
Thanks to feedback from @Jmstar on Twitter, he pointed out a public school in Denmark teaching all subjects for what in the US we would consider sort of upper high school, or post high school between high school and college, teaching in depth educational subjects entirely using LARP techniques.
Located in Blog
2010 - Abstract A Study of Biofeedback in a Gaming Environment
by Hawke Robinson published Dec 31, 2010 last modified Jun 07, 2020 12:50 PM — filed under: , , , , , , , , , , , , , ,
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Bio and Neuro Feedback or Monitoring
TRPG
by Hawke Robinson last modified Aug 05, 2018 11:34 AM — filed under:
Tabletop Role-Playing Game
Located in Archives / Wiki, Glossary, & Bibliography / Glossary
2008 - RPGR-A00004 Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
by Hawke Robinson published Dec 10, 2008 last modified Jan 11, 2016 03:58 PM — filed under: ,
by W.A. Hawkes-Robinson - Original Version 2008-12-10 - Revised 2011-12-06 - Revised for release under Creative Commons: 2012-09-30
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 07, 2020 12:20 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives