-
Potential Effects of RPG
-
by
Hawke Robinson
—
published
Mar 13, 2016
The areas and degree of effects likely vary between the different RPG formats of tabletop, live-action, solo/CYOA, or computer-based.
Located in
Archives
/
The RPG Research Project Specific Archives
-
POTENTIAL AREAS OF EFFECT
-
by
Hawke Robinson
—
published
Mar 24, 2016
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
Located in
About
-
Links
-
by
Hawke Robinson
—
published
Sep 20, 2016
—
last modified
Sep 20, 2016 12:29 PM
Various links that may be of interest.
Located in
Archives
/
The RPG Research Project Specific Archives
-
2005 (March) - Working Hard at Play - Kestrel
-
by
Hawke Robinson
—
published
May 14, 2018
—
last modified
Jul 12, 2020 07:50 AM
—
filed under:
Discipline: Education / Formal Classroom Setting
Many educators acknowledge the learning potential of out-of-school literacies. Here, I'd like to discuss the merits of roleplaying games (RPGs). The genre is very broad with games such as Star Wars, Call of Cthulhu, Lord of the Rings, and Stargate SG-1 produced by a variety of companies.
The oldest formal roleplaying game is Dungeons & Dragons® which celebrated its 30th anniversary last year, in 2004. This is the best selling game of its type. Currently, there are over 4 million players worldwide, ranging in age from preteens to senior citizens. These are the players of the paper-based, book product, not the computer game variants. I'll draw my specific examples from the newest edition of the game (version 3.5 published in 2003), but the general points are applicable to any RPG.
Located in
Archives
/
Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)
-
Old Research Repository
-
by
Hawke Robinson
—
published
Aug 16, 2017
—
last modified
Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
-
Østerskov Efterskole - Danish public high school teaching all subjects using LARP
-
by
Hawke Robinson
—
published
Oct 21, 2012
—
last modified
Jul 12, 2020 08:45 AM
—
filed under:
LARP,
Effects of RPG,
blog,
Discipline: Education / Formal Classroom Setting,
blog posting,
rpg for education
Thanks to feedback from @Jmstar on Twitter, he pointed out a public school in Denmark teaching all subjects for what in the US we would consider sort of upper high school, or post high school between high school and college, teaching in depth educational subjects entirely using LARP techniques.
Located in
Blog
-
2010 - Abstract A Study of Biofeedback in a Gaming Environment
-
by
Hawke Robinson
—
published
Dec 31, 2010
—
last modified
Jun 07, 2020 12:50 PM
—
filed under:
archived article,
Others' research,
therapeutic rpg,
biofeedback and/or neurofeedback,
Abstract,
recreational therapy,
MMORPG - Massive Multiplayer Online Role-Playing Game,
therapeutic role-playing game,
rpg for therapy,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
recreation therapy,
TODO,
Effects of RPG,
Material to read,
causal study(ies)
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi-
tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Located in
Archives
/
…
/
1. Primary List of Documents for Research on RPGs (Others' Research)
/
Bio and Neuro Feedback or Monitoring
-
TRPG
-
by
Hawke Robinson
—
last modified
Aug 05, 2018 11:34 AM
—
filed under:
Glossary
Tabletop Role-Playing Game
Located in
Archives
/
Wiki, Glossary, & Bibliography
/
Glossary
-
2008 - RPGR-A00004 Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
-
by
Hawke Robinson
—
published
Dec 10, 2008
—
last modified
Jan 11, 2016 03:58 PM
—
filed under:
RPG Research Essay,
Archive
by W.A. Hawkes-Robinson - Original Version 2008-12-10 - Revised 2011-12-06 - Revised for release under Creative Commons: 2012-09-30
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives
-
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
-
by
Hawke Robinson
—
published
Sep 30, 2004
—
last modified
Jun 07, 2020 12:20 PM
—
filed under:
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives