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2010 - From MMORPG to a Classroom Multiplayer Presential Role Playing Game
by
Hawke Robinson
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published
Feb 29, 2016
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last modified
Aug 30, 2020 08:27 AM
From MMORPG to a Classroom Multiplayer Presential Role Playing Game Susaeta, Heinz; Jimenez, FelipeView Profile; Nussbaum, MiguelView Profile; Gajardo, Ignacio; Andreu, Juan JoseView Profile; et al. Educational Technology & Society13.3 (2010): 257-269.
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1. Primary List of Documents for Research on RPGs (Others' Research)
WSTRA Con 16 RPG Research Presentation Proposal Hawkes Robinson 20150110f
by
Hawke Robinson
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last modified
May 06, 2017 05:01 PM
Located in
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…
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Therapeutic Recreation / Recreation Therapy
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Washington State Therapeutic Recreation Association 2015 Annual Conference
2015 Webinar Session Proposal RPG Research Hawkes Robinson 20140919a
by
Hawke Robinson
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last modified
May 06, 2017 04:39 PM
Located in
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Therapeutic Recreation / Recreation Therapy
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Washington State Therapeutic Recreation Association 2015 Annual Conference
Returned from Speaking at 2016 PNATRA Conference in Portland
by
Hawke Robinson
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published
Jan 30, 2016
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last modified
Jan 30, 2016 05:12 PM
— filed under:
Conference
,
hawke robinson
,
RPG Research Presentation
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recreation therapy
,
recreational therapy
,
blog
,
Convention
,
News
,
blog posting
,
Presentation
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therapeutic recreation
,
Discipline: TR/RT
Late last night I returned home from speaking at the 2016 Pacific Northwest American Therapeutic Recreation Association conference...
Located in
Blog
guide
by
Hawke Robinson
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published
Aug 30, 2017
Located in
Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Full Text Documents Waiting for permission to publish publicly
Using Role-Playing Games to Treat PTSD at the VA Hospital
by
Hawke Robinson
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published
Sep 03, 2013
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last modified
Aug 22, 2017 04:32 PM
— filed under:
Potential RPG Research Question
,
Disabilities
,
RPG Research Interview
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Diagnosis: PTSD
Timothe Loya served six years as a U.S. Marine, also serving in Iraq, and has proposed using tabletop role-playing games to treat returning veterans struggling with Post Traumatic Stress Disorder (PTSD) at the VA Puget Sound Health Care System.
Located in
Blog
BreakdownOfRPGPlayers
by
Hawke Robinson
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published
Mar 21, 2019
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Full Text Documents Waiting for permission to publish publicly
1999 - New texts and new media in global youth culture: the fantasy roleplaying games.
by
Hawke Robinson
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published
Apr 25, 2005
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last modified
Sep 17, 2015 06:10 AM
— filed under:
archived article
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general rpg article
,
Others' research
,
correlative research
,
research
,
sociological / sociology
,
TODO
,
Material to read
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
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1. Primary List of Documents for Research on RPGs (Others' Research)
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by
Hawke Robinson
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published
May 25, 2017
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last modified
Jun 27, 2020 03:50 PM
— filed under:
Full Text
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hawke robinson
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correlative research
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Gender Bias
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Case study(ies)
,
Potential RPG Research Question
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Effects of RPG
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anecdote
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FAQs / Frequently Asked Questions
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Analysis
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research
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Biofeedback, Neurofeedback, EEG
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absorption
,
blog posting
,
RPG Research Essay
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RPG Research Project Updates
,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by
admin
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published
Jun 21, 2017
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last modified
Jun 13, 2018 11:20 PM
— filed under:
Computer Gaming
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Potential RPG Research Question
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
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