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2001 - CAR-PGa Two surveys
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Gender / Sex related topics,
sociological / sociology,
correlative research,
research,
CAR-PGa,
questionnaire,
rpg for education,
TODO,
Material to read
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages.
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Gender bias issues in RPG Industry
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
gender bias,
Gender / Sex related topics,
RPG Research Goal,
interview / media mention,
Stigma,
blog posting,
RPG Research Project Updates
June 1st, 4:43 pm, 2016. There is an article making the rounds titled "Publishers: STOP HIRING ARTISTS WHO CAN’T FOLLOW DIRECTIONS", which includes includes issues related to some of the current research on gender experiences in the gaming industry and community...
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Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
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hawke robinson,
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RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
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RPG Research Gamers Survey Phase 2 - This Time At WorldCon 2015
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Gender Bias,
Gender / Sex related topics,
questionnaire,
gender bias,
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sasquan,
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research,
RPG Research Project Updates
Now that the 73rd WorldCon / Sasquan is over, the data entry from phase 2 of the surveys of gaming / gamers begins. This project originally began in 2013...
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