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The RPG Research Project
by Hawke Robinson published Aug 16, 2017 last modified May 15, 2021 07:33 AM — filed under:
Choose your interest background in The RPG Research Project: Focused Research on Role-Playing Games, or research-based services implementation of role-playing games to help people.
Information for Researchers
by Hawke Robinson published Aug 15, 2017 last modified Jun 12, 2021 07:34 AM — filed under:
About the RPG Research Project, for researchers.
Located in Archives
The RPG Research Project - Services Overview
by Hawke Robinson published Aug 16, 2017 last modified May 15, 2021 07:35 AM — filed under:
this page provides an overview to help you drill down to which areas of focus you would like to learn about using the research provided on the RPG Research Project website, utilizing music and role-playing games to help people achieve their entertainment, education, and therapeutic goals.
Relevant Websites
by Hawke Robinson published Aug 19, 2016 last modified May 15, 2021 07:36 AM — filed under:
Here is a list of some relevant website you may also find of interest...
Located in About
ASL RPG Home Page
by Hawke Robinson published Apr 19, 2018 last modified May 15, 2021 07:34 AM — filed under: ,
This is the home page for the American Sign Language Role-Playing Game support community subsite, supporting improve accessibility of role-playing games for the Deaf and Hard of Hearing.
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 12, 2021 07:23 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives