by
Hawke Robinson
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last modified
Jun 18, 2020 01:33 PM
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filed under:
biofeedback and/or neurofeedback
A snippet of the article. Xin Du
Simon Fraser University, Canada
Stephen R. Campbell
Simon Fraser University, Canada
David Kaufman
Simon Fraser University, Canada
AbSTRACT
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi-
tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Preliminary results presented here provide some groundwork toward subsequent study in this area, as
more comprehensive and detailed treatments will require further research. The main contribution and
focus of this chapter concerns our experiences in applying methods not typically available to educational
researchers. Our results are promising, though they cannot be taken to be definitive. Further develop-
ments and applications of these methods will lead to more detailed investigations as to what people may
learn or gain from biofeedback in gaming environments, along with interdependencies of biofeedback
and gaming pertaining to affect, motivation, behavior and cognition, and perhaps especially, to learn-
ing anxiety.
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Bio and Neuro Feedback or Monitoring