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Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
Gamer Floater hypothesis,
Gender / Sex related topics,
Gender Bias,
Social Skills Development through RPG,
correlative research,
FAQs / Frequently Asked Questions,
research,
anecdote,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
Located in
Blog
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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
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Significant Progress on Paperwork for Pilot Research Study Using RPGs Within the Constraints of a University Setting
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Discipline: Neuroscience,
Setting: Academic/Classroom: College/University,
Population: Adults,
Aspect: Memory,
RPG Format: Tabletop,
blog posting,
causal study(ies),
Function: Memory,
Potential RPG Research Question,
Effects of RPG,
RPG Research Goal,
research,
Function: Cognition,
News,
Goal: Intrinsic motivation for learning,
Aspect: Cognition,
RPG Research Project Updates,
RPG Research Project Roadmap / Goals,
Discipline: Cognitive Neuroscience,
hawke robinson,
Discipline: Education / Formal Classroom Setting,
rpg for education
Significant progress made today in the paperwork process for putting together the study on "Efficacy Assessment of Role-playing Games as an Instructional Technique within the Constraints of a University Academic Setting from the Neuropsychology Perspective"...
Located in
Blog
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1990 - Alienation and the game Dungeons and Dragons
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by
Hawke Robinson
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published
Jan 23, 2011
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Others' research,
Aspect: Meaning / Meaninglessness,
Potential RPG Research Question,
Effects of RPG,
Discipline: Psychology,
research,
stereotype(s) disproved,
Peer Reviewed,
stereotype propagation,
TODO,
Archive,
Material to read,
causal study(ies)
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
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Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)