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Interdisciplinary RPG Therapeutics
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , ,
While listening to some research on neurological music therapy program descriptions, I was struck by the overlap of the RPG Therapy programs as a very interdisciplinary delivery of services...
Located in Blog
Gender Bias in Gaming
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
I am currently in a course titled "The Psychology of Women" and we are covering various gender-bias topics. Recently on the CAR-PGa email list a link was sent related to gender-bias in gaming. Have you seen/experienced gender-bias related to gaming?
Located in Blog
RPG in Prisons
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
An archived article from 2010 was recently doing the rounds in Facebook RPG groups, here is more information on the topic and some of my relevant thoughts and experiences.
Located in Blog
RPG Research Status Update
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , ,
A lot has happened over the past several months, and there is actually a backlog developing, so I thought I would take a minutes to organize the backlog, update folks on what has been completed, and look ahead to what is coming down the pipe. If there is anything I forgot to include, please let me know so I can integrate it into this article. Many of the items in the queue might unfortunately be stuck until the summer holiday from university. Consider this also my public TODO list...
Located in Blog
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
RPG Handbook Wiki Original Source Document
by Hawke Robinson published Nov 09, 2016 last modified Dec 08, 2022 02:57 PM — filed under: , ,
Here is the source document that is being converted to the wiki version of the RPG Handbook of Practice.
Located in Archives / / RPG Handbook / Wiki Version