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1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
by admin published Jun 13, 2018 — filed under: , , , , , , , ,
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
Located in Archives / / Full Text Documents Waiting for permission to publish publicly / Documents moved to New Archive
1991 - Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil?
by Hawke Robinson published Feb 29, 2016
Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil? Parent Book Series: Social institutions and social change Authors: Martin, Daniel, U Minnesota, Doctoral Candidate, MN, US Fine, Gary Alan
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Do role-playing games promote crime, satanism and suicide among players as critics claim?
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 04:02 PM — filed under: , , , , , ,
Lancaster, Kurt (1994, Fall). Do role-playing games promote crime, satanism and suicide among players as critics claim? Journal of Popular Culture, #23, 67-79. Satanism depends on individual definition, but no evidence for crime and suicide. 13 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Role-playing games to treat suicidal schizoid
by Hawke Robinson published Nov 13, 2012 last modified Jan 18, 2017 03:24 PM — filed under: , , , , , , , ,
The Conclusion portion of Blackmon's report sums up the many possibilities that developing and establishing use of role-playing games for targeted therapeutic benefit may be able to provide for those in serious need:
Located in Blog
1994 - Use of D&D as a therapy for suicidal schizoid
by Hawke Robinson published Jan 30, 2013 last modified May 14, 2018 03:47 PM — filed under: , , , , , , , , , , , ,
Blackmon, Wayne D. (1994, Fall). Dungeons and Dragons: the use of a fantasy game in the psychotherapeutic treatment of a young adult. Journal of Psychotherapy, 48:4, 624-632.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Do role-playing games cause aberrant behavior and suicide?
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 05:01 PM — filed under: , , , , , , , ,
Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Role-playing games: their stigmas and benefits
by Hawke Robinson published Apr 18, 2012 last modified Sep 15, 2015 05:06 PM — filed under: , , , , , , , , , , , ,
Walton, William J. (1995, December). Role-playing games: their stigmas and benefits. Wilmington College. RPGs "are a harmless and occasionally beneficial mode of entertainment that has been misrepresented in the past." 29 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1998 - Personalities of players of Dungeons & Dragons
by Hawke Robinson published Feb 25, 2014 last modified May 14, 2018 03:45 PM — filed under: , , , , , , , , , , , , ,
ROBERT CARTER, AND DAVID LESTER (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 12, 2021 07:23 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
by Hawke Robinson published Sep 30, 2015 last modified Jan 11, 2016 03:57 PM — filed under: , ,
by W.A. Hawkes-Robinson Original Version April 10, 2007 Updated for Creative Commons September 27th, 2012. RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives