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Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson
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by
Hawke Robinson
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published
Oct 12, 2015
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last modified
Jul 10, 2018 12:38 AM
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filed under:
Conference,
schizoid / schizophrenic,
therapeutic role-playing game,
RPG Market,
correlative research,
rpg for education,
suicide / suicidal,
video,
role-play,
Convention,
blog posting,
sociological / sociology,
Presentation,
questionnaire,
gender bias,
Language learning,
Effects of RPG,
rpg research website,
research,
blog,
sasquan,
stereotype(s) disproved,
recreation therapy,
stereotype propagation,
News,
therapeutic recreation,
RPG Research Project Updates,
public meeting,
hangout,
pdd / asd / autism spectrum,
anecdote,
RPG and psychiatric disorders,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Youth,
73rd worldcon,
rpg trailer,
rpg for therapy,
therapeutic rpg,
worldcon,
ethics,
Audio,
broadcast,
hawke robinson,
LARP,
RPG Research Presentation,
TBI - Traumatic Brain Injury,
RPG Research Interview,
MMORPG - Massive Multiplayer Online Role-Playing Game,
interview / media mention,
Learning disorders/disabilities (LD),
Social Skills Development through RPG,
Stigma,
RPG Research Essay,
recreational therapy,
Role-Playing Gaming Therapeutic Recreation Handbook of Practice,
73rd world science fiction convention
It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Located in
Blog
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1995 - Walk a mile in someone else's shoes
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by
Hawke Robinson
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published
Apr 18, 2012
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last modified
Jul 12, 2020 07:45 AM
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filed under:
archived article,
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
ethics,
rpg for education,
TODO,
Material to read,
morality
Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1997 - Winning races
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 02:13 AM
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filed under:
archived article,
sociological / sociology,
CAR-PGa,
stereotype propagation,
ethics,
TODO,
Material to read,
morality
Peters, Helen (1997, November). Winning races. CAR-PGa Newsletter, page 1. Argues that there are no evil species, only individuals regardless of species.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1997 - Is alignment really necessary?
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 05:45 AM
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filed under:
archived article,
Others' research,
sociological / sociology,
CAR-PGa,
ethics,
TODO,
Material to read,
morality
Cardwell, Paul, Jr. (1997, August). Is alignment really necessary? CAR-PGa Newsletter, page 1. Argues no one has alignment in real life, but a conflict of loyalties; game characters should be equally complex.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1998 - How a straight white upper-middle-class male found gender balance
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 05:56 AM
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filed under:
archived article,
gender bias,
Others' research,
general rpg article,
Case study(ies),
Effects of RPG,
sociological / sociology,
CAR-PGa,
anecdote,
ethics,
Material to read
McGilvray, Cameron (1998, April). How a straight white upper-middle-class male found gender balance. CAR-PGa Newsletter, page 1. Thoughts on involving more females in RPG.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
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by
Hawke Robinson
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published
Feb 05, 2014
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last modified
Sep 17, 2015 07:04 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
sociological / sociology,
Effects of RPG,
Violence,
correlative research,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
stereotype(s) disproved,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
stereotype propagation,
ethics,
morality,
TODO,
Material to read,
causal study(ies)
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)