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1995 - Walk a mile in someone else's shoes
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by
Hawke Robinson
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published
Apr 18, 2012
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last modified
Jul 12, 2020 07:45 AM
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filed under:
archived article,
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
ethics,
rpg for education,
TODO,
Material to read,
morality
Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1997 - Winning races
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 02:13 AM
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filed under:
archived article,
sociological / sociology,
CAR-PGa,
stereotype propagation,
ethics,
TODO,
Material to read,
morality
Peters, Helen (1997, November). Winning races. CAR-PGa Newsletter, page 1. Argues that there are no evil species, only individuals regardless of species.
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1997 - Is alignment really necessary?
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 05:45 AM
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filed under:
archived article,
Others' research,
sociological / sociology,
CAR-PGa,
ethics,
TODO,
Material to read,
morality
Cardwell, Paul, Jr. (1997, August). Is alignment really necessary? CAR-PGa Newsletter, page 1. Argues no one has alignment in real life, but a conflict of loyalties; game characters should be equally complex.
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
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by
Hawke Robinson
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published
Feb 05, 2014
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last modified
Sep 17, 2015 07:04 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
sociological / sociology,
Effects of RPG,
Violence,
correlative research,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
stereotype(s) disproved,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
stereotype propagation,
ethics,
morality,
TODO,
Material to read,
causal study(ies)
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
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What is D&D?
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by
Hawke Robinson
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published
Apr 29, 2017
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last modified
Jun 27, 2020 02:22 PM
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filed under:
archived article,
Full Text,
Child Abuse,
Assault / Abuse,
Potential RPG Research Question,
Violence,
suicide / suicidal,
Sexual Assault / Abuse / Rape,
Anti-rpg,
Occult, Satanists, etc.,
Christians & RPG,
stereotype propagation,
Stigma,
morality
Dungeons and Dragons™ (commonly known as D & D™) is an elaborate fantasy game which evolved from the war games popular in the late 1950's. Instead of a historical battlefield and battle, D&D™ games are fought in the minds of the players as the DM (dungeon master, or god) sets the stage in the fantasy world. Each player assumes the identity of the character he creates. His creature is based on chance roll of the dice. Each character will have six basic abilities: strength, intelligence, wisdom, constitution, dexterity, and charisma. The manual guideline will determine whether the character will be "good" or "evil."
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Full Text Documents Waiting for permission to publish publicly