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Age of Conan Hyborian Adventures
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Found this for only $10 including with 30 day play.
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Alas, Comment Deleted from geeksdreamgirl.com
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: ,
I had attempted to comment on a posting from the geeksdreamgirl.com website, related to depression and the holidays. This seemed perfectly relevant to the RPG Research Project's goals. Alas, she/they deleted the posting immediately, apparently considering it spam. That is a real shame, since it is so relevant to the goals of the project. Here is what was attempted to be posted in reply...
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Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
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An Overview History and Potential Therapeutic Value of Role Playing Gaming (2004)
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Originally written in 2004, and periodically tweaked over the years. After decades of using RPGs in educational settings, this was the paper that started the therapeutic focus and building of the RPG Research website. There are very few social table-top recreation activities available that are cooperative rather than competitive in nature. Role playing gaming is by design a cooperative past time, which in and of itself may have significant benefits in the world where everything is becoming competitive at all ages and levels of society...
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Analysis of the Report “Alienation and the Game Dungeons and Dragons”
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , ,
One important note from this report is "role-playing gamers are 2.7 times less likely to have feelings of meaninglessness than non-gamers."
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Anecdotal Experiences of Stigma as a tabletop role-playing Gamer
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: ,
This is a copy of the posting I made on the rpg.net forum back around June 2012, regarding role-playing gamer stigma. It is a very long post. What have your experiences been with role-playing gaming, gamers, and any social stigma?
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Anima - Beyond Fantasy RPG
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
I bought the core rulebook and the Gaia Volume some time ago, but folks we not quite ready for learning yet another system.
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Any causal differences on participants between heroic versus evil campaigns?
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
If there are indicators that role-playing games have a causal impact on participants, attempt to determine if there are any differentiations in impact on test subjects between "heroic" and "evil" game campaign settings.
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Any differences between different types or role-playing gaming? Tabletop, LARP, Computer, etc.
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
Do different role-playing game mediums have either different correlative data or causal results?
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Apply Neuro-imaging Scans Comparing Role-playing Gamers to Non-gamers.
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
Looking not just for real-time neurological activity during game sessions, but also if any significant long term changes are indicated in brain activity patterns, or even any physiological differences compared to control groups (such as those who have never participated in role-playing gaming).
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