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2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
LARP and Consent Culture
by Hawke Robinson published Jun 21, 2017 last modified Aug 09, 2020 02:34 PM — filed under:
Located in Archives / / Additional Reference Material / LARP and Bleed
LARP and Debriefing
by Hawke Robinson published Jun 21, 2017 last modified Jun 21, 2020 08:26 AM — filed under: ,
Debriefing is a somewhat controversial topic in role-playing communities today. While some individuals feel that games should remain distinct from the mundane world and debriefing is an unnecessary complication, many role-players have grown concerned about difficulties in the process of transitioning between intense game experiences back to mundane life.[1]
Located in Archives / / Additional Reference Material / LARP and Bleed
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by Hawke Robinson published May 25, 2017 last modified Jun 27, 2020 03:50 PM — filed under: , , , , , , , , , , , , , , , ,
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in Blog
File Microsoft Word Document WSTRA Con 16 RPG Research Presentation Proposal Hawkes Robinson 20150110f
by Hawke Robinson last modified May 06, 2017 05:01 PM
Located in Archives / / Therapeutic Recreation / Recreation Therapy / Washington State Therapeutic Recreation Association 2015 Annual Conference
File Microsoft Word Document 2015 Webinar Session Proposal RPG Research Hawkes Robinson 20140919a
by Hawke Robinson last modified May 06, 2017 04:39 PM
Located in Archives / / Therapeutic Recreation / Recreation Therapy / Washington State Therapeutic Recreation Association 2015 Annual Conference
Recommended Experience, Skills, and Training
by Hawke Robinson published Nov 11, 2016
Located in Archives / / RPG Handbook / Wiki Version
RPG Handbook Wiki Original Source Document
by Hawke Robinson published Nov 09, 2016 last modified Jul 05, 2020 06:32 AM — filed under: , ,
Here is the source document that is being converted to the wiki version of the RPG Handbook of Practice.
Located in Archives / / RPG Handbook / Wiki Version
A Good Problem to Have, So Many Opportunities to Help Others! But Sharing Warning to Self...
by Hawke Robinson published Nov 03, 2016 last modified Nov 04, 2016 12:01 AM — filed under: ,
Sharing Caution to Self, Beware Too Many Brands in the Fire, This is a reminder to myself, but also to share (because it is a good "problem" to have), about needing to throttle back from adding too many brands in the fire (to mix metaphors)...
Located in Blog
DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY
by Hawke Robinson published Oct 25, 2016 — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , ,
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
Located in Blog