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Effects of Trait Hostility and Violent Video Games
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Others' research,
Abstract,
Violence,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Computer Gaming,
Material to read
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game - Younbo Jung, PhD, Namkee Park, PhD, and Kwan Min Lee, PhD - Cyberpsychology, Behavior, and Social Networking
Located in
Blog
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1989 - Relationship between game playing and personality
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by
RPG Research Admin
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published
Jan 25, 2011
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
TODO,
Archive,
Material to read
Carroll, James L. and Carolin, Paul M. (1989, June). Relationship between game playing and personality. Psychological Reports, part 1, 705-706. Simón replicated in Central Michigan University study comparing gamers to non-gamers. 2 small pages.
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1991 - Relationship of role-playing games to self-reported criminal behaviour.
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Abstract Only,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
sociological / sociology,
TODO,
Archive,
Material to read
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
Located in
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1. Primary List of Documents for Research on RPGs (Others' Research)
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2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
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by
Hawke Robinson
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published
Dec 31, 2011
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Abstract,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Discipline: Education / Formal Classroom Setting,
Peer Reviewed,
rpg for education,
Material to read
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L.
Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
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1988 - April - An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing.
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Abstract,
correlative research,
research,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Effects of RPG,
Material to read
Hall, Alex (1988, April). An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. University of Nottingham paper on a classroom study. Gamers had a marked increase in writing ability, vocabulary, structural organization, and socialization over control group. 11 pages.
Located in
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…
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Archives