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Effects of Trait Hostility and Violent Video Games
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by
Hawke Robinson
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published
Dec 18, 2015
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last modified
Jun 11, 2020 10:36 AM
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filed under:
Others' research,
Abstract,
Violence,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Computer Gaming,
Material to read
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game - Younbo Jung, PhD, Namkee Park, PhD, and Kwan Min Lee, PhD - Cyberpsychology, Behavior, and Social Networking
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1995 - ein kreative Medium zur Gewaltprävention?
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 15, 2015 04:39 PM
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filed under:
archived article,
Others' research,
German,
Effects of RPG,
Violence,
sociological / sociology,
Youth,
TODO,
Material to read
Hübner, Martina (1995). Fantasy-Rollenspiel - ein kreative Medium zur Gewaltprävention? München: Aktion Jungendschutz.
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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2006 - Last resort of kings: violence as a storytelling tool
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Feb 03, 2016 01:53 PM
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filed under:
archived article,
general rpg article,
Others' research,
Effects of RPG,
Violence,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) . 6 pages.
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1. Primary List of Documents for Research on RPGs (Others' Research)
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
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by
Hawke Robinson
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published
Feb 05, 2014
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last modified
Sep 17, 2015 07:04 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
sociological / sociology,
Effects of RPG,
Violence,
correlative research,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
stereotype(s) disproved,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
stereotype propagation,
ethics,
morality,
TODO,
Material to read,
causal study(ies)
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
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What is D&D?
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by
Hawke Robinson
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published
Apr 29, 2017
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last modified
Jun 27, 2020 02:22 PM
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filed under:
archived article,
Full Text,
Child Abuse,
Assault / Abuse,
Potential RPG Research Question,
Violence,
suicide / suicidal,
Sexual Assault / Abuse / Rape,
Anti-rpg,
Occult, Satanists, etc.,
Christians & RPG,
stereotype propagation,
Stigma,
morality
Dungeons and Dragons™ (commonly known as D & D™) is an elaborate fantasy game which evolved from the war games popular in the late 1950's. Instead of a historical battlefield and battle, D&D™ games are fought in the minds of the players as the DM (dungeon master, or god) sets the stage in the fantasy world. Each player assumes the identity of the character he creates. His creature is based on chance roll of the dice. Each character will have six basic abilities: strength, intelligence, wisdom, constitution, dexterity, and charisma. The manual guideline will determine whether the character will be "good" or "evil."
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…
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Full Text Documents Waiting for permission to publish publicly
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Wizards of the Coast D&D Dragon Talk Broadcast Notes
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by
Hawke Robinson
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published
Jan 24, 2018
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last modified
Jul 24, 2020 05:53 PM
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filed under:
RPG Therapeutics LLC,
Discipline: RPGT (Role-Playing Game Therapy),
recreation therapy,
correlative research,
Brain Injury (Stroke, TBI, etc.),
video,
RPG Format: Tabletop,
blog posting,
RPG Textbook,
Effects of RPG,
The RPG Research Podcast / Vidcast,
Drum Circle,
News,
interview / media mention,
suicide / suicidal,
pdd / asd / autism spectrum,
Violence,
therapeutic rpg,
RPG Format: Computer-based,
broadcast,
Anti-rpg,
rpg for therapy,
hawke robinson,
RPG Research Interview,
Drum, drums, drumming, drum circle, drum circle facilitation,
RPG Format: Live-action,
rpg for education,
recreational therapy
Here are notes from the January 22nd, 2018 interview broadcast at Wizards of the Coast's Dungeons & Dragons, "Dragon Talk" with Greg Tito and Shelly Mazzanoble, interviewing John Welker & Hawke Robinson of RPG Research, Spokane Area Gaming Alliance, & RPG Therapeutics LLC, about role-playing game education, therapy, and more. Currently a work in progress. I am working on it each day in small snippets of time while juggling everything else. I will let folks know when it is ready for sharing.
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