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by Hawke Robinson published Mar 24, 2016 last modified Mar 29, 2021 11:45 AM
The first stages of this project began in 1985, with an active revival in 2004 through interaction with various universities and organizations.
Located in About
by Hawke Robinson published Mar 21, 2019
Located in Archives / / Washington State Therapeutic Recreation Association 2015 Annual Conference / WSTRA 2015 Presentation Web Slides
Blog Entry RT / TR, RPG Therapy vs. Therapeutic RPG
by Hawke Robinson published Jan 15, 2015 last modified Sep 13, 2018 04:25 PM
I was attending the Professional Issues in Therapeutic Recreation course today, we were going over a chapter regarding the history of Recreation Therapy and Therapeutic Recreation, and the ever-recurring battle over TR vs. RT. This triggered some thoughts regarding the use of a role-playing game (RPG) as a therapeutic intervention modality, namely "Role-playing game Therapy" versus "Therapeutic Role-playing gaming"...
Located in Blog
Update correlative and meta-research information regarding role-playing gamers
by Hawke Robinson published Oct 31, 2012 last modified Aug 14, 2015 07:30 PM — filed under: , ,
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
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by Hawke Robinson last modified Apr 03, 2017 12:33 AM — filed under:
RPG Research Wiki Root Page
Located in Archives / Wiki, Glossary, & Bibliography
Potential Effects of RPG
by Hawke Robinson published Mar 13, 2016
The areas and degree of effects likely vary between the different RPG formats of tabletop, live-action, solo/CYOA, or computer-based.
Located in Archives / The RPG Research Project Specific Archives
by Hawke Robinson published Mar 24, 2016 last modified Mar 29, 2021 11:53 AM
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 12, 2021 07:23 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Media Kit: About RPG Research
by Hawke Robinson published Jul 29, 2017 last modified Jan 27, 2018 12:15 PM
For those media interested in summarized information about the RPG Research Project, this page is to help you get started.
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Preference for competitive or cooperative games?
by Hawke Robinson published Apr 08, 2018 last modified Jul 24, 2020 05:24 PM — filed under: ,
A question that came up from others elsewhere (social network poll): "How do you rather play games? Cooperatively, no preference, competitively?"
Located in Blog