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Create Adventure Modules for Specific Client Needs, such as PTSD, Depression, Autism, Traumatic Brain Injury Recovery, and others
by Hawke Robinson published Nov 02, 2004 last modified Jan 15, 2021 04:53 PM — filed under: , ,
Experiment with creating “adventure modules” specifically designed to address targeted population needs such as socialization issues between different groups.
Located in Blog
Update correlative and meta-research information regarding role-playing gamers
by Hawke Robinson published Oct 31, 2012 last modified Aug 14, 2015 07:30 PM — filed under: , ,
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
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Environmental Impact on Role-playing Gamers
by Hawke Robinson published Oct 30, 2012 last modified Aug 14, 2015 07:34 PM — filed under: , ,
Determine ideal environmental settings for role-playing game sessions, and if various settings have different effects on the therapeutic or educational impact of role-playing gaming.
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Determine if Different RPG Campaign Settings Have Different Therapeutic and Educational Effects on Participants
by Hawke Robinson published Oct 29, 2012 last modified Aug 14, 2015 07:46 PM — filed under: , ,
Within a specific genre, determine if different campaign settings have any measurable differences in specific therapeutic or educational influences on participants.
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Compare Therepeutic and Educational Differences Between Different RPG Genres
by Hawke Robinson published Oct 28, 2012 last modified Aug 14, 2015 07:49 PM — filed under: , ,
Determine if different role-playing game genres have any measurable differences.
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Apply Neuro-imaging Scans Comparing Role-playing Gamers to Non-gamers.
by Hawke Robinson published Oct 27, 2012 last modified Aug 14, 2015 09:01 PM — filed under: , ,
Looking not just for real-time neurological activity during game sessions, but also if any significant long term changes are indicated in brain activity patterns, or even any physiological differences compared to control groups (such as those who have never participated in role-playing gaming).
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Use Bio-feedback and Neuro-feedback on Role-playing Gamers to Monitor Physiological and Neurological Activity
by Hawke Robinson published Oct 26, 2012 last modified Aug 14, 2015 09:06 PM — filed under: , ,
Perform bio-feedback and neuro-feedback analysis on role-playing gamers before, during, and after gaming sessions to determine if any measurable effects are observable by these media.
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Vision of the future
by Hawke Robinson published Dec 05, 2004 last modified Aug 22, 2017 04:23 PM — filed under: , , , ,
It is still far to early to be sure that this vision for the future will even be relevant several years from now, as the research data begins to roll in, but if any of the core assumptions hold even remotely true, then the long term goal of creating RPG therapy modules could become a reality.
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MMORPG research, some initial thoughts.
by Hawke Robinson published Jun 06, 2011 last modified Aug 17, 2015 02:45 AM — filed under: , , , , , ,
A few months ago I tried out a number of computer-based RPGs. I've dabbled with different ones over the decades and always felt they were flat, 2-dimensional, boring, hack-n-slash and quickly uninteresting. I thought I would get a more up to date view of the most popular ones. Here are some of my initial experiences. I plan to spend more time over coming months digging deeper of course...
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Some thoughts on dependent variables to consider
by Hawke Robinson published May 05, 2011 last modified Aug 17, 2015 02:47 AM — filed under: , , ,
Just a quick list of a few of the dependent variables to test over time.
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