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"Knock it off" Shows and Writers Still Perpetuating Negative RPG Gamer Stereotypes, Even in Webisodes
by Hawke Robinson published Nov 02, 2012 last modified Aug 22, 2017 04:37 PM — filed under: , , , , ,
As Mike Rugnetta, host of the PBS Idea Channel, said to the writers of Big Bang Theory, that keep perpetuating all the negative stereotypes about role-playing gamers, "Knock it off." A challenge to writers to try something different.
Located in Blog
File PDF document 5. Zach Waggoner Locating Identity in New Media Theory from
by Hawke Robinson last modified Mar 28, 2016 12:34 PM — filed under:
Located in Archives / / Facebook Role-Play Theory Study Group Repository / FB Group Files
1990 - Alienation and the game Dungeons and Dragons
by Hawke Robinson published Jan 23, 2011 last modified May 14, 2018 03:56 PM — filed under: , , , , , , , , , , , , ,
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
by admin published Jun 13, 2018 — filed under: , , , , , , , ,
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
Located in Archives / / Full Text Documents Waiting for permission to publish publicly / Documents moved to New Archive
1999 - New texts and new media in global youth culture: the fantasy roleplaying games.
by Hawke Robinson published Apr 25, 2005 last modified Sep 17, 2015 06:10 AM — filed under: , , , , , , ,
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Aug 22, 2017 04:34 PM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2004 - RPG: deixe a ficção abrir as portas de realidade
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 06:49 AM — filed under: , , , ,
Marcelo, João (2004). RPG: deixe a ficção abrir as portas de realidade. (online) . RPG in curriculum. 3 pages. Document Actions
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 07, 2020 12:20 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2004 - There's no "I" in "Roleplay"
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 06:42 AM — filed under: , , , ,
Rogers, Brian (2004, July 2). There's no "I" in "Roleplay". Pyramid (online)<http://www.sjgames.com/pyramid/login/article.html?id=4822>. Separate goals and tasks for each character in a unified team forming a whole. 3 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom
by admin published Feb 29, 2016 last modified Jun 18, 2020 02:01 PM — filed under: , , ,
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, StefanView Profile; Ellefson, OlafView Profile; Sharplin, ScottView Profile. Innovate: Journal of Online Education2.3 (2006): 5.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)