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RPG Research Projects History List
by Hawke Robinson published Apr 30, 2018 last modified May 01, 2018 10:47 AM — filed under: , ,
While we have posted textual and photo lists of the history of RPG Research at a high level, we haven't created an organized list, in timeline approach, of the actual research we've performed since 1983.
Located in Archives / The RPG Research Project Specific Archives
Incorporating RPG into Clinical Practice Presentation at WSTRA 2018 by RPG Research & RPG Therapeutics
by Hawke Robinson published Apr 23, 2018 last modified Jun 13, 2018 05:07 PM — filed under: , , , , , , , , , , , , , ,
RPG Research and RPG Therapeutics LLC representatives are presenting at the upcoming 2018 Washington State Therapeutic Recreation Association (WSTRA) annual professional conference. The topic: "Role-Playing Game (RPG) Therapeutic Recreation Specialist (TRS) Game Master (GM) Step 1: How to Develop and Integrate Role-Playing Games as an Intervention Modality into Therapeutic Recreation Programs."
Located in Blog
Professional Ethics, Friendly vs. Friends
by Hawke Robinson published Apr 06, 2018 last modified Jun 13, 2018 05:08 PM — filed under: ,
This came up in an Alignable social network thread, and I thought others might enjoy it being shared here. "What do you think is an appropriate relationship with a client/customer? " This also addresses some of the topics of RPG Professionals / Paid Game Masters, etc.
Located in Blog
Should Game Masters for Role-Playing Games be Paid? It Depends.
by Hawke Robinson published Feb 20, 2018 last modified Mar 23, 2018 11:05 AM — filed under:
Increasingly heated debate has been growing in recent years about whether role-playing game masters (RPG GMs) should be paid or not. It depends... NOTE: This article focuses on pure entertainment RPG Professionals, not RPG Professionals in educational or therapeutic settings. To be clear, this is a blog posting, as an opinion piece, not a formal essay or research paper. For more formal essays, see the research sections of the site. This informal article is from the first-person experiential perspective, that attempts to include persuasive argument components, as someone involved with RPGs since the 1970s running many sessions per week, and paid as a GM (when desired) since the 1980s.
Located in Blog
Wizards of the Coast D&D Dragon Talk Broadcast Notes
by Hawke Robinson published Jan 24, 2018 last modified Feb 07, 2018 01:35 PM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Here are notes from the January 22nd, 2018 interview broadcast at Wizards of the Coast's Dungeons & Dragons, "Dragon Talk" with Greg Tito and Shelly Mazzanoble, interviewing John Welker & Hawke Robinson of RPG Research, Spokane Area Gaming Alliance, & RPG Therapeutics LLC, about role-playing game education, therapy, and more. Currently a work in progress. I am working on it each day in small snippets of time while juggling everything else. I will let folks know when it is ready for sharing.
Located in Blog
Key Essays, Presentations, and Research from RPG Research
by Hawke Robinson published Jan 06, 2018 last modified Jan 06, 2018 12:42 PM — filed under: , ,
Here is a list of some of the most asked for research content created by RPG Research founder Hawke Robinson. There are hundreds of other research pieces on this site, but these are a good starting point for many.
Located in About
Scheduled to be on Wizards of the Coast's "Dragon Talk" show January 22nd, 2018!
by Hawke Robinson published Dec 07, 2017 last modified Feb 04, 2018 04:56 PM — filed under: , ,
Great news! We are now scheduled to be on the Wizards of the Coast Twitch show, Dragon Talk with Greg Tito, this coming January 22nd, 2018!
Located in Blog
How would you like RpgEducation.Com Access Included with Higher Level Patronage on Patreon.com?
by Hawke Robinson published Dec 02, 2017 last modified Dec 02, 2017 01:34 PM — filed under:
Located in Blog
Cognition - Using RPGs to Enhance the Learning Process, from the Cognitive Neuropsychology Perspective
by Hawke Robinson published Nov 29, 2017 last modified Jun 13, 2018 05:11 PM — filed under: , , , , , ,
This could be applied to all RPG Formats in various ways, with different strengths and weaknesses presenting in each format: Tabletop, Live-Action (LARP), computer-based, or solo adventure books/modules. Ideally a mix of all 4 formats would likely have the most powerful effects. This is from a recent assignment for a cognitive neuroscience class. I only had about an hour or two to whip this up, so this is just a simple, quick essay for a class assignment. It isn't very well put together, because the assignments are only worth about 1-10 points out of 1,000, while the tests add up to 800 points of the total grade, so please forgive the lack of formality and poor quality. Hopefully you will still find the information listed useful. I hope in the future to write a much better, more formal version, but with my existing backlog, who knows when that will be, so I am posting this here as a placeholder reminder for me to hopefully work on it in the future. Even in this rough format, it may still be useful for some interesting topical discussions.
Located in Users / Hawke Robinson
2003 - Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention
by John Welker published Nov 27, 2017 last modified Jun 13, 2018 11:49 PM — filed under: , ,
2003 James D. Persinger, Ph.D. Problem: Assessment of the social domain = Standardized Rating Scales •Interviews and observations may better connect to practical intervention. •Role-playing games (RPGs) have the qualities of both interview and observation •RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)