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Which RPG System to Use? RPG System Impact on Play Style? It Depends...
by Hawke Robinson published Jun 23, 2017 last modified Jun 13, 2018 05:14 PM — filed under: ,
While it does appear to be true about game system differences "in the wild" having a notable impact on play style, arguably the setting and Game Master may have a much greater impact than the RPG system.
Located in Blog
GeekCulture An Annotated Interdisciplinary Bibliography
by admin published Jun 21, 2017 — filed under: , , , , , , ,
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Doeseasydoit
by admin published Jun 21, 2017 — filed under:
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
Average Setup And Preparation Time
by Hawke Robinson published Jun 04, 2017 last modified Jun 13, 2018 05:14 PM — filed under: ,
A great question on the Facebook RPG Connection group page: "All right dungeon Masters listen up let us know what you do to prepare for a game and how long does it usually take you." Here is my lengthy response for a wide range of variables...
Located in Blog
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by Hawke Robinson published May 25, 2017 last modified Jun 27, 2020 03:50 PM — filed under: , , , , , , , , , , , , , , , ,
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in Blog
Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
by Hawke Robinson published May 25, 2017 last modified Jun 27, 2020 03:47 PM — filed under: , , , , , , , , , , , , ,
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
Located in Blog
Comment Standardization of systems/settings for research, therapies, and education
by Hawke Robinson last modified May 19, 2017 05:51 PM
Here is the current thinking/status. While I have many favorite systems that are out of print, if we are going to have clients learn a system, it would be better if it is a system they can buy and continue even after discharge (part of the Therapeutic Recreation methodology), so they can continue "treatment" benefits on their own. We want combinations of systems and settings that have built into the rules strong encouragement for "good" (desired) behaviors, and discouragement for "bad" (undesired) behaviors (typical to "murder hobos", "chaos players", etc.). For Fantasy RPG, we are for now standardizing on Dungeons & Dragons 5th Edition for training people how to use RPGs as just a basic fundamental skill set, but with recommendations to build further upon that base platform. This includes RPG Therapeutics intro level workshops. For RPG Therapeutics education and especially therapeutic programs that we provide, we are standardizing on Adventures in Middle-earth (AiMe) D&D 5e + TOR. This systems & setting combination provides an ideal combination that is published and accessible for people to buy and continue on their own, that has strong capacities for behavior modification built into the system (shadow points, fellowship, etc.). I really like TOR, in some ways more than AiMe, but we'll try AiMe with some TOR add-ons for a while. I would like to do some play testing with groups running pure TOR, and groups running AiMe+ TOR, and groups running straight AiMe, and see which looks closer to meeting our/clients long term goals. TOR is a great system, but D&D is of course the "lingua franca" of the RPG community so much easier for discharged clients to find other groups to play the same system, versus the rarity of TOR groups, alas. For Science Fiction System/Setting, I am thinking possibly Babylon 5, though I really like the setting for Serenity/Firefly (I like Serenity's version of the Cortex system a lot more than Firefly's revised overly abstract version). Both systems very much take on heavy, complicated issues of right and wrong, consequences to behaviors, etc. The currently published B5 system is based on Traveller, while the first B5 system was its own (though with some nice features), but most of the content available is from the in-between versions using d20 3.x based (but much more deadly for combat than normal 3.x). Since B5 is heavily based on Tolkien, and has such a rich setting, and with The 4 big questions built into it, that apply not only to the game, but also to the players: Who are you? What do you want? Where are you going? Why are here? Of course there are Star Wars, Star Trek, Stargate SG-1 (REALLY good system for whipping up worlds and adventures quickly on the fly, though it is d20 3.x (I see that as a con)), and others. Star Wars & Star Trek are the mostly widely known settings, though more recent versions are a lot more fluff and action, and lacking in a lot fo ways, but in an RPG setting this could possibly be improved. Though I own it, I haven't actually run the newer Star Wars system, I mostly ran the old d6 version (and enjoyed). I liked the old FASA Star Trek better than the later versions, but of course those are not only long out of print, but very difficult to track down. Any other better Science Fiction settings/systems folks could suggest, that are as accessible as Middle-earth is to Fantasy, and with a decent system that includes behavior modification and encouragement to play more "heroic" type play and discourage "murder hobo" chaos player styles, built into the system and setting the way TOR and AiMe are? For horror, I am thinking Call of Cthulhu, latest d6 version, 1920s setting (though all the other settings are an option, including modern)? I don't think Vampire/Werewold/World of Darkness/Etc is a very appropriate system/setting for most of our clientelle, though for research it is of course interesting to consider. For Super Heroes, ? I am thinking maybe something like Agents of Shield setting from our existing program plans, but what system? For a Western system, I'm not aware of anything that is truly a straight western cowboy style system since Boot Hill. Anyone have any other suggestions? For murder mystery type? Historical system/settings? Modern military system/settings? (I really like Twilight 200, but doesn't meet criteria for being published, and doesn't have built-in behavioral tools alas). Other genres? I look forward to everyone's suggestions. Happy Gaming! -Hawke        
Located in Community Discussion / / The RPG Research Project Discussion / Standardization of systems/settings for research, therapies, and education
File Microsoft Word Document WSTRA Con 16 RPG Research Presentation Proposal Hawkes Robinson 20150110f
by Hawke Robinson last modified May 06, 2017 05:01 PM
Located in Archives / / Therapeutic Recreation / Recreation Therapy / Washington State Therapeutic Recreation Association 2015 Annual Conference
The Personality of Fantasy Game Players
by Hawke Robinson published Apr 29, 2017 last modified Jun 11, 2020 06:53 PM — filed under: , , , , , , , , , ,
Neil A. Douse & Ian Chris McManus (1993). The Personality of Fantasy Game Players. British Journal of Psychology, 84 (4), 505-509.
Located in Archives / / Additional Reference Material / To Be Sorted