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File QuickTime video 2015 (Video) - RPGR - RPGR-A00015a
by Hawke Robinson last modified May 10, 2016 11:15 AM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , ,
Video of Hawke speaking at WorldCOn 73 on "Gaming for Education, Gaming for Therapy", August 19th, 2015.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
WSTRA Conference 17
by Hawke Robinson published Mar 29, 2016 last modified Mar 29, 2016 11:07 AM — filed under: , , , , , , , , , , , , ,
I am Presenting on RPGs for Therapy & Education at Washington State Therapeutic Recreation Association 17th Annual conference (WSTRA Con 17), April 2nd.
Located in Blog
Returned from Speaking at 2016 PNATRA Conference in Portland
by Hawke Robinson published Jan 30, 2016 last modified Jan 30, 2016 05:12 PM — filed under: , , , , , , , , , , ,
Late last night I returned home from speaking at the 2016 Pacific Northwest American Therapeutic Recreation Association conference...
Located in Blog
File PDF document PNWATRA 2016 RPG Research Presentation 1 20160125zw
by Hawke Robinson last modified Jan 28, 2016 11:18 PM — filed under: , , , , , , , , ,
Updated to version zu, to include Education program plan for ADD/ADHD IDEA IEP, and relevant Dendy references entry. Zv version includes additional slides with the scan of added BADD pamphlet with "suicide" list, and locations banning D&D. Zw version, added missing APA reference, and Stumbo references. Zx version, added quick reference to Gender Bias research. This is a greatly enriched, and updated version of last year's presentation at WSTRA in April. With more time spent on the actual program plans as per requests from feedback last time. I know it is still blindingly long for a presentation file, but I've worked out the timing to finish comfortably in about 75-80 minutes (I can always easily stretch that longer if needed), leaving 5-10 minutes for Q&A, so won't have to do such a rushed presentation as last time. The slide show includes a lot of extra information for those wanting to peruse more deeply after the presentation itself. Especially the research abstracts, citation references, and information on my background, etc. All of which I will only very briefly point out and skim during the presentation, rather than spending time during the presentation itself, but it is there for those skeptical about the statements being made, hopefully it will help. I am hoping this will be the most effective approach to show the level of research performed, without having to try to prove it during the presentation itself. I am working on a VERY short version, around the 7-15 minutes mark as per Professor Bowman's suggestions/requirements for The Living Games conference (and others where I do not have the luxury of a 90 minute session). Fortunately, for conventions with gamers (rather than Therapeutic Recreation), I don't really have to explain what RPGs are, and their history. For the TR folks that mostly don't even know what it is (the younger ones), or often have the inculcated misconceptions (the older ones), this longer approach makes for a much more productive session. Otherwise the Q&A just gets bogged down on the all the myths, rather than the focus on RPGs for TR modality.
Located in Archives / / Project Archives / Video, Audio, & Presentations by RPG Research
RPG Handbook of Practice for Education & Therapy
by Hawke Robinson published Nov 10, 2015 last modified May 10, 2016 12:25 PM — filed under: , , ,
Here you will find the latest and earlier drafts of the Role-Playing Gaming Therapeutic Recreation Handbook of Practice. This is made available through the Creative Commons copyright variant for Attribution and Share-Alike. This is provided in the hopes that others will help with adding to the whole of this book to the benefit of the entire community.
Located in Archives / Primary Archives
2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
by Hawke Robinson published Sep 30, 2015 last modified Jan 11, 2016 03:57 PM — filed under: , ,
by W.A. Hawkes-Robinson Original Version April 10, 2007 Updated for Creative Commons September 27th, 2012. RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
by Hawke Robinson published Sep 29, 2015 last modified Jan 11, 2016 03:57 PM — filed under: , ,
By W.A. Hawkes-Robison Original Version 2008-11-20 Version 2 2008-12-06 Version 3 2011-12-09 Updated for Creative Commons License: 2012-09-29
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2006 (Video) - RPGR-A00007-part-2 - RPG Adapted for Deaf Using ASL Flyer
by Hawke Robinson published Dec 12, 2011 last modified May 26, 2016 09:50 AM — filed under: , , , , ,
Role-Playing Gaming Adapted for the Deaf Using American Sign Language Flyer by W.A. Hawkes-Robinson
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jan 11, 2016 03:54 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives