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by Hawke Robinson published Feb 03, 2016 12:55 PM, last modified May 29, 2023 10:03 PM
Research documents related to role-playing and role-playing games. This collection only lists the documents tagged with "Discipline: Education / Formal Classroom Setting".
1984 - D&D phenomenon by admin — last modified Dec 08, 2022 10:48 AM
Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents by admin — last modified Dec 08, 2022 10:48 AM
Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
1985 - Dungeons & Dragons as a coping strategy by Hawke Robinson — last modified Dec 08, 2022 10:48 AM
Blocksom, Rita (1985, February). Dungeons & Dragons as a coping strategy. Dragon, 15-16. Private school director examines popularity of RPG among talented/gifted students. 2 pages.
1988 - April - An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. by Hawke Robinson — last modified Dec 08, 2022 10:48 AM
Hall, Alex (1988, April). An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. University of Nottingham paper on a classroom study. Gamers had a marked increase in writing ability, vocabulary, structural organization, and socialization over control group. 11 pages.
1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä. by Hawke Robinson — last modified Dec 08, 2022 10:48 AM
Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
1993 - Role-playing games and the gifted student by Hawke Robinson — last modified Dec 08, 2022 10:49 AM
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
1994 - Role-playing and dyslexia by Hawke Robinson — last modified Dec 08, 2022 10:50 AM
Malcolm, Andrew P. (1994). Role-playing and dyslexia. Interactive Fantasy (2), 109-112. Using the learning possible in RPG to circumvent dyslexia. 4 small pages.
1995 - Foreign language education and role-playing games by Hawke Robinson — last modified Dec 08, 2022 10:48 AM
Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject language to teach that language. 8 small pages.
1995 - Walk a mile in someone else's shoes by Hawke Robinson — last modified Dec 08, 2022 10:48 AM
Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
1996 - Classroom games by Hawke Robinson — last modified Dec 08, 2022 10:49 AM
Millians, David (1996, Summer). Classroom games. Games & Education, page 4. Designing and using RPG in classroom curricula. 1 page.
2001 - CAR-PGa Two surveys by Hawke Robinson — last modified Dec 08, 2022 10:49 AM
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages. Document Actions
2004 - RPG: deixe a ficção abrir as portas de realidade by Hawke Robinson — last modified Dec 08, 2022 10:49 AM
Marcelo, João (2004). RPG: deixe a ficção abrir as portas de realidade. (online) . RPG in curriculum. 3 pages. Document Actions
2006 - Last resort of kings: violence as a storytelling tool by Hawke Robinson — last modified Dec 08, 2022 10:49 AM
Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) . 6 pages.
2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG) by Hawke Robinson — last modified Dec 08, 2022 10:49 AM
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative by Hawke Robinson — last modified Feb 05, 2023 12:22 PM
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments. At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson by Hawke Robinson — last modified Feb 05, 2023 12:22 PM
It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Avista (Energy Company) Worker and RPG Research Discussion on RPG-based Professional Training by Hawke Robinson — last modified Feb 05, 2023 12:22 PM
I just had a surprising dialog with some Avista (my local power company) workers regarding role-playing games...
Comment Chad on Have Fun Learning InfoSec Through Role-playing Gaming — — last modified Aug 21, 2016 09:32 AM
Hi Hawke! I'm excited to hear your group's feedback. I hope you have fun with it!
Cognition - Using RPGs to Enhance the Learning Process, from the Cognitive Neuropsychology Perspective by Hawke Robinson — last modified Dec 08, 2022 03:00 PM
This could be applied to all RPG Formats in various ways, with different strengths and weaknesses presenting in each format: Tabletop, Live-Action (LARP), computer-based, or solo adventure books/modules. Ideally a mix of all 4 formats would likely have the most powerful effects. This is from a recent assignment for a cognitive neuroscience class. I only had about an hour or two to whip this up, so this is just a simple, quick essay for a class assignment. It isn't very well put together, because the assignments are only worth about 1-10 points out of 1,000, while the tests add up to 800 points of the total grade, so please forgive the lack of formality and poor quality. Hopefully you will still find the information listed useful. I hope in the future to write a much better, more formal version, but with my existing backlog, who knows when that will be, so I am posting this here as a placeholder reminder for me to hopefully work on it in the future. Even in this rough format, it may still be useful for some interesting topical discussions.
Cognition - Using RPGs to enhance the learning process by Hawke Robinson — last modified Dec 08, 2022 03:00 PM
A recent assignment for a cognitive neuroscience class. This is a simple, quick essay for one of our assignments. It isn't very well put together, because the assignments are only worth about 1-10 points out of 1,000, while the tests add up to 800 points of the total grade, so please forgive the lack of formality. Hopefully you still find the information listed, useful. I hope in the future to write a much better, more formal version, and am posting this here as a placeholder for me to hopefully work on it in the future.
Comment David Jeffs on 1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents by David Jeffs — last modified Aug 16, 2017 05:35 PM
Moved by Erik, 7 months ago
Comment David Jeffs on 1985 - Dungeons & Dragons as a coping strategy by David Jeffs — last modified Sep 13, 2018 04:25 PM
Moved by Erik Oct 16, 2018
Comment David Jeffs on 1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä. by David Jeffs — last modified Feb 03, 2016 01:02 PM
Moved to new server by Omar Aug 27, 2018
Does RPG reading complexity impact participant development of intrinsic reading motivation, speed of development, and total reading advancement? by Hawke Robinson — last modified Feb 05, 2023 12:22 PM
RPGs are well known to spark interest in reading, and may promote overall reading advancement. That being said, how much does the reading comprehension required for RPGs impact this overall advancement? Using "Adult" RPG Systems with youth, rather than "bringing down" a system to "their level". This is one anecdotal example that I can share, since it is my own kids, but I have seen repeated many times in practice with others, over the years. But have not (yet) run a controlled study to validate or negate these observations. Your thoughts and experiences?
Dungeons and Dragons™ and other fantasy role-playing games by Hawke Robinson — last modified Dec 08, 2022 10:50 AM
This page is a cached copy of the page at http://www.religioustolerance.org/d_a_d.htm a copy has been made for the reader's convenience. Please note that the page may have changed since this snapshot was taken. RPG Research and rpgresearch.com and rpgr.org (and affiliate sites) are not affiliated with the authors of this page and is not responsible for its content.
DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY by Hawke Robinson — last modified Feb 05, 2023 12:22 PM
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
Have Fun Learning InfoSec Through Role-playing Gaming by Hawke Robinson — last modified Feb 05, 2023 12:22 PM
Tonight I begin play-testing the brand new Cryptomancer RPG by Chad Walker. It is a role-playing game specifically useful for teaching the basics of Information Security (InfoSec) to laymen (and professionals), in a fun way. It is first and foremost designed as a fun fantasy RPG setting (with the InfoSec twist), that just happens to teach basic InfoSec concepts and good (and bad) practices as a byproduct of participation.
Comment Hawke Robinson on HBO's VICE Documentary Article Mentions Hawke Robinson & RPG Research - "Denmark - LARPing Is the Future of Education" by Hawke Robinson — last modified Oct 15, 2015 02:55 PM
Katherine Mahlum asked on the Therapeutic Recreation Linkedin: Any recent articles on Therapeutic Recreation in the school system? I replied with: "This isn't TRIPS, but, [...]
Comment Hawke Robinson on Østerskov Efterskole - Danish public high school teaching all subjects using LARP — — last modified Aug 14, 2015 10:39 PM
I was interviewed last week by a second department member of the HBO VICE media documentary group. While the previous one was about LARP in [...]
HBO's VICE Documentary Article Mentions Hawke Robinson & RPG Research - "Denmark - LARPing Is the Future of Education" by Hawke Robinson — last modified Feb 05, 2023 12:22 PM
HBO's VICE Media - At This Danish School, LARPing Is the Future of Education October 7, 2015, By Mike Pearl.

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