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Short List of Intake and Assessment Tools
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under:
As is requested periodically, here is a short list of the various intake and ongoing assessment tools we have used in various RPG research and program plans. Many of these have licenses and restrictions, but some are freely available.
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Social Workers’ Perceptions of the Association Between Role Playing Games and Psychopathology
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , ,
Whereas role-playing and table-top role-play games (RPGs) have been proven to have potential as therapeutic tools, playing RPGs is often stereotypically associated with social incompetence and psychiatric disorders.
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Summer 2017 Schedule
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Is it nearly June, and here is a quick overview of what is already scheduled for this summer...
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Health and obesity rates of different types of role-playing gamers? LARP, Computer-based, Tabletop.
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Another variable to consider when researching different RPG medium participants (LARP, Computer-based, Tabletop) is the physical health and conditioning of role-playing gamers...
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Cooperative RPG Versus Competitive RPG
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Tabletop role-playing games are generally speaking a cooperative play situation (of course there are exceptions). LARP and video-game-based "RPG" are generally competitive. Does changing tabletop RPGs to more competitive approaches impact any of the potential therapeutic value compared to "normal" cooperative role-playing gaming?
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Any causal differences on participants between heroic versus evil campaigns?
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
If there are indicators that role-playing games have a causal impact on participants, attempt to determine if there are any differentiations in impact on test subjects between "heroic" and "evil" game campaign settings.
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An Overview History and Potential Therapeutic Value of Role Playing Gaming (2004)
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Originally written in 2004, and periodically tweaked over the years. After decades of using RPGs in educational settings, this was the paper that started the therapeutic focus and building of the RPG Research website. There are very few social table-top recreation activities available that are cooperative rather than competitive in nature. Role playing gaming is by design a cooperative past time, which in and of itself may have significant benefits in the world where everything is becoming competitive at all ages and levels of society...
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Demographic idiosyncrasies of role-playing gamers
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Goal 4, determine/validate if there are any correlative demographic idiosyncrasies in variables found between intensely dedicated role-playing gamers, more casual but experienced role playing gamers, and the general population.
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Goal 3 - Evaluate what, if any, of the notable correlative data has any causal relationship
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Determine if the correlative tests indicating significant differences in role-playing gamers from the general populace, are a causal result of their participation in role-playing games? ...
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Østerskov Efterskole - Danish public high school teaching all subjects using LARP
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
Thanks to feedback from @Jmstar on Twitter, he pointed out a public school in Denmark teaching all subjects for what in the US we would consider sort of upper high school, or post high school between high school and college, teaching in depth educational subjects entirely using LARP techniques.
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