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Old Research Repository
by
Hawke Robinson
—
published
Aug 16, 2017
—
last modified
Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson
by
Hawke Robinson
—
published
Oct 12, 2015
—
last modified
Jul 10, 2018 12:38 AM
— filed under:
Conference
,
schizoid / schizophrenic
,
therapeutic role-playing game
,
RPG Market
,
correlative research
,
rpg for education
,
suicide / suicidal
,
video
,
role-play
,
Convention
,
blog posting
,
sociological / sociology
,
Presentation
,
questionnaire
,
gender bias
,
Language learning
,
Effects of RPG
,
rpg research website
,
research
,
blog
,
sasquan
,
stereotype(s) disproved
,
recreation therapy
,
stereotype propagation
,
News
,
therapeutic recreation
,
RPG Research Project Updates
,
public meeting
,
hangout
,
pdd / asd / autism spectrum
,
anecdote
,
RPG and psychiatric disorders
,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D
,
Youth
,
73rd worldcon
,
rpg trailer
,
rpg for therapy
,
therapeutic rpg
,
worldcon
,
ethics
,
Audio
,
broadcast
,
hawke robinson
,
LARP
,
RPG Research Presentation
,
TBI - Traumatic Brain Injury
,
RPG Research Interview
,
MMORPG - Massive Multiplayer Online Role-Playing Game
,
interview / media mention
,
Learning disorders/disabilities (LD)
,
Social Skills Development through RPG
,
Stigma
,
RPG Research Essay
,
recreational therapy
,
Role-Playing Gaming Therapeutic Recreation Handbook of Practice
,
73rd world science fiction convention
It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Located in
Blog
LARP and Debriefing
by
Hawke Robinson
—
published
Jun 21, 2017
—
last modified
Jun 21, 2020 08:26 AM
— filed under:
Diagnosis: Depression
,
LARP
Debriefing is a somewhat controversial topic in role-playing communities today. While some individuals feel that games should remain distinct from the mundane world and debriefing is an unnecessary complication, many role-players have grown concerned about difficulties in the process of transitioning between intense game experiences back to mundane life.[1]
Located in
Archives
/
…
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Additional Reference Material
/
LARP and Bleed
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by
admin
—
published
Jun 21, 2017
—
last modified
Jun 13, 2018 11:20 PM
— filed under:
Computer Gaming
,
Potential RPG Research Question
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in
Archives
/
…
/
Additional Reference Material
/
To Be Sorted
Fine, Gary Alan (1989). Mobilizing Fun: Provisioning Resources in Leisure Worlds. Sociology of Sport Journal, 6, 319 334.
by
Hawke Robinson
—
published
Jun 13, 2018
Located in
Archives
/
…
/
1. Primary List of Documents for Research on RPGs (Others' Research)
/
Full Text Documents Waiting for permission to publish publicly