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1984 - D&D phenomenon
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by
admin
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
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1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents
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by
admin
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published
Apr 18, 2012
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
therapeutic rpg,
Discipline: Education / Formal Classroom Setting,
rpg for therapy,
rpg for education,
TODO,
Material to read
Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
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1985 - Dungeons & Dragons as a coping strategy
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by
Hawke Robinson
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published
Apr 18, 2012
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
rpg for therapy,
rpg for education,
TODO,
Material to read
Blocksom, Rita (1985, February). Dungeons & Dragons as a coping strategy. Dragon, 15-16. Private school director examines popularity of RPG among talented/gifted students. 2 pages.
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1986 - Copyrighted Subcultures: Shared Fantasy.
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by
Hawke Robinson
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published
Oct 31, 2012
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last modified
Dec 08, 2022 03:02 PM
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filed under:
archived article,
Others' research,
Book Review,
Discipline: Sociology,
TODO,
Archive,
Material to read
Dayan, Daniel (1986). Copyrighted Subcultures: Shared Fantasy... [Book Review] American Journal of Sociology (AJS), 91 (5), March, 1219-1228.
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1988 - April - An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing.
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Abstract,
correlative research,
research,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Effects of RPG,
Material to read
Hall, Alex (1988, April). An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. University of Nottingham paper on a classroom study. Gamers had a marked increase in writing ability, vocabulary, structural organization, and socialization over control group. 11 pages.
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1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
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by
Hawke Robinson
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published
Nov 19, 2012
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last modified
Nov 05, 2023 10:27 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
correlative research,
sociological / sociology,
Diagnosis: Depression,
anecdote,
TODO,
Material to read
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
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1989 - Relationship between game playing and personality
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by
RPG Research Admin
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published
Jan 25, 2011
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
TODO,
Archive,
Material to read
Carroll, James L. and Carolin, Paul M. (1989, June). Relationship between game playing and personality. Psychological Reports, part 1, 705-706. Simón replicated in Central Michigan University study comparing gamers to non-gamers. 2 small pages.
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1990 - Alienation and the game Dungeons and Dragons
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by
Hawke Robinson
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published
Jan 23, 2011
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Others' research,
Aspect: Meaning / Meaninglessness,
Potential RPG Research Question,
Effects of RPG,
Discipline: Psychology,
research,
stereotype(s) disproved,
Peer Reviewed,
stereotype propagation,
TODO,
Archive,
Material to read,
causal study(ies)
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
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1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
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by
admin
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published
Jun 13, 2018
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Full Text,
Others' research,
Peer Reviewed: Unconfirmed,
Discipline: Psychology,
research,
stereotype(s) disproved,
Archive,
Material to read
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
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1991 - Relationship of role-playing games to self-reported criminal behaviour.
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Abstract Only,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
sociological / sociology,
TODO,
Archive,
Material to read
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
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1. Primary List of Documents for Research on RPGs (Others' Research)