-
Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
-
by
Hawke Robinson
—
published
May 25, 2017
—
last modified
Jun 27, 2020 03:47 PM
—
filed under:
Full Text,
hawke robinson,
Gamer Floater hypothesis,
Gender / Sex related topics,
Gender Bias,
Social Skills Development through RPG,
correlative research,
FAQs / Frequently Asked Questions,
research,
anecdote,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
Located in
Blog
-
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
-
by
Hawke Robinson
—
published
May 25, 2017
—
last modified
Jun 27, 2020 03:50 PM
—
filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
-
Significant Progress on Paperwork for Pilot Research Study Using RPGs Within the Constraints of a University Setting
-
by
Hawke Robinson
—
published
May 09, 2018
—
last modified
Jul 24, 2020 01:06 AM
—
filed under:
Discipline: Neuroscience,
Setting: Academic/Classroom: College/University,
Population: Adults,
Aspect: Memory,
RPG Format: Tabletop,
blog posting,
causal study(ies),
Function: Memory,
Potential RPG Research Question,
Effects of RPG,
RPG Research Goal,
research,
Function: Cognition,
News,
Goal: Intrinsic motivation for learning,
Aspect: Cognition,
RPG Research Project Updates,
RPG Research Project Roadmap / Goals,
Discipline: Cognitive Neuroscience,
hawke robinson,
Discipline: Education / Formal Classroom Setting,
rpg for education
Significant progress made today in the paperwork process for putting together the study on "Efficacy Assessment of Role-playing Games as an Instructional Technique within the Constraints of a University Academic Setting from the Neuropsychology Perspective"...
Located in
Blog
-
2010 - Abstract A Study of Biofeedback in a Gaming Environment
-
by
Hawke Robinson
—
published
Dec 31, 2010
—
last modified
Jun 07, 2020 12:50 PM
—
filed under:
archived article,
Others' research,
therapeutic rpg,
biofeedback and/or neurofeedback,
Abstract,
recreational therapy,
MMORPG - Massive Multiplayer Online Role-Playing Game,
therapeutic role-playing game,
rpg for therapy,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
recreation therapy,
TODO,
Effects of RPG,
Material to read,
causal study(ies)
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi-
tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Located in
Archives
/
…
/
1. Primary List of Documents for Research on RPGs (Others' Research)
/
Bio and Neuro Feedback or Monitoring
-
1990 - Alienation and the game Dungeons and Dragons
-
by
Hawke Robinson
—
published
Jan 23, 2011
—
last modified
May 14, 2018 03:56 PM
—
filed under:
archived article,
Others' research,
Aspect: Meaning / Meaninglessness,
Potential RPG Research Question,
Effects of RPG,
Discipline: Psychology,
research,
stereotype(s) disproved,
Peer Reviewed,
stereotype propagation,
TODO,
Archive,
Material to read,
causal study(ies)
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
Located in
Archives
/
Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)
-
1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children
-
by
Hawke Robinson
—
published
Apr 17, 2012
—
last modified
May 31, 2020 10:10 AM
—
filed under:
archived article,
Others' research,
Effects of RPG,
sociological / sociology,
TODO,
Material to read,
causal study(ies)
A K Bay-Hinitz, R F Peterson, and H R Quilitch Department of Psychology, University of Nevada, Reno 89557. (1994, Fall). Journal of Applied Behavior Analysis, 27(3), 433-446. Four and five year olds have less behavior problems after cooperative games, enjoy them more, and even start modifying rules of competitive games to make them cooperative. 14 pages.
Located in
Archives
/
Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)
-
1994 - Use of D&D as a therapy for suicidal schizoid
-
by
Hawke Robinson
—
published
Jan 30, 2013
—
last modified
May 14, 2018 03:47 PM
—
filed under:
archived article,
Others' research,
Case study(ies),
Effects of RPG,
schizoid / schizophrenic,
therapeutic rpg,
research,
therapeutic role-playing game,
Diagnosis: Depression,
suicide / suicidal,
rpg for therapy,
Diagnosis: Schizophrenia, schizophrenic, schizo-affective, and related,
causal study(ies)
Blackmon, Wayne D. (1994, Fall). Dungeons and Dragons: the use of a fantasy game in the psychotherapeutic treatment of a young adult. Journal of Psychotherapy, 48:4, 624-632.
Located in
Archives
/
Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)
-
2004 - Pratique du jeu de rôle auprés d'adolescents
-
by
Hawke Robinson
—
published
Apr 17, 2012
—
last modified
Sep 17, 2015 06:45 AM
—
filed under:
archived article,
therapeutic role-playing game,
Others' research,
Case study(ies),
Effects of RPG,
therapeutic rpg,
research,
Youth,
rpg for therapy,
TODO,
Material to read,
causal study(ies)
Koster, Nicolas (2004). Pratique du jeu de rôle auprés d'adolescents. Use of RPG with 16-18-year-old dysfunctionals in a residence facility. 13 pages.
Located in
Archives
/
Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)
-
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
-
by
Hawke Robinson
—
published
Feb 05, 2014
—
last modified
Sep 17, 2015 07:04 AM
—
filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
sociological / sociology,
Effects of RPG,
Violence,
correlative research,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
stereotype(s) disproved,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
stereotype propagation,
ethics,
morality,
TODO,
Material to read,
causal study(ies)
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in
Archives
/
Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)