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Serenity RPG
by Hawke Robinson published Dec 14, 2011 last modified Aug 15, 2015 12:16 AM — filed under: , , ,
We have been playing the Serenity (aka Firefly) Role-playing Game now for several weeks in a row. It is very much enjoyed by everyone due to the feel and setting of the game. Here are a few thoughts about the game so far...
Located in Blog
Story #4: incorporating Real Drum Circles as part of LARP/RPG Storyline - RPG Story of the Template
by Hawke Robinson published Jul 21, 2017 last modified Jun 13, 2018 05:14 PM — filed under: , , , ,
Story #__: ____________________. A series of anecdotal postings sharing observations, comments, and other relevant experiences, about the effects of role-playing gaming...
Located in Blog / RPG Story of the Day Folder
Results from first day of Questionnaires on Gender Bias at Gamers Haven
by Hawke Robinson published May 04, 2013 last modified Jun 27, 2020 03:54 PM — filed under: , , , , , , ,
This sample was taken at The Gamers' Haven in Spokane Valley, Washington. I will be adding the results to this page as I work out the calculations. Here is some initial data (I will be updating this specific page), I will comment on this page when it is updated....
Located in Blog
Auditions Open for Tabletop RPG Twitch Stream Players (Ends June 21, 2018)
by Hawke Robinson published May 28, 2018 last modified Jul 24, 2020 01:00 AM — filed under: , ,
We are accepting applications and auditions for players to be in the upcoming Twitch tabletop RPG show "Heroes of the Mist" for RPG Research. Applications/auditions close June 21st. Announcement of selected candidates June 22nd. Show launches June 24th (weekly, Sunday nights).
Located in Blog
TRPG
by Hawke Robinson last modified Aug 05, 2018 11:34 AM — filed under:
Tabletop Role-Playing Game
Located in Archives / Wiki, Glossary, & Bibliography / Glossary
Old Research Repository
by Hawke Robinson published Aug 16, 2017 last modified Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
Should Game Masters for Role-Playing Games be Paid? It Depends.
by Hawke Robinson published Feb 20, 2018 last modified Jul 24, 2020 05:43 PM — filed under:
Increasingly heated debate has been growing in recent years about whether role-playing game masters (RPG GMs) should be paid or not. It depends... NOTE: This article focuses on pure entertainment RPG Professionals, not RPG Professionals in educational or therapeutic settings. To be clear, this is a blog posting, as an opinion piece, not a formal essay or research paper. For more formal essays, see the research sections of the site. This informal article is from the first-person experiential perspective, that attempts to include persuasive argument components, as someone involved with RPGs since the 1970s running many sessions per week, and paid as a GM (when desired) since the 1980s.
Located in Blog
Tabletop RPG Recreation Therapy Example Scenario - Visual Impairment
by Hawke Robinson published Feb 25, 2013 last modified Apr 02, 2018 06:54 PM — filed under: , , , , , , , , ,
This is an excerpt from the RPG Handbook of Practice book I have been working on. This section is for clients with significant to complete visual impairment due to traumatic brain injury to the occipital lobe. It can be extrapolated for the whole range of visual impairments. The client wants to participate in a non-therapy-setting leisure activity of tabletop role-playing gaming. The Recreation Therapist will need to evaluate and write up the potential challenges and modifications that may be necessary for the client to participate in this activity with as little difficulty as possible....
Located in Blog
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 07, 2020 12:20 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
About The RPG Research Project Community Website (All on one page).
by admin last modified Aug 14, 2017 09:25 PM — filed under: ,
This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants. Furthermore research efforts consider the potential uses of RPGs as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.
Located in About