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2001 - CAR-PGa Two surveys
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 06:27 AM
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filed under:
archived article,
Others' research,
Gender / Sex related topics,
sociological / sociology,
correlative research,
research,
CAR-PGa,
questionnaire,
rpg for education,
TODO,
Material to read
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages.
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2004 - Pratique du jeu de rôle auprés d'adolescents
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 06:45 AM
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filed under:
archived article,
therapeutic role-playing game,
Others' research,
Case study(ies),
Effects of RPG,
therapeutic rpg,
research,
Youth,
rpg for therapy,
TODO,
Material to read,
causal study(ies)
Koster, Nicolas (2004). Pratique du jeu de rôle auprés d'adolescents. Use of RPG with 16-18-year-old dysfunctionals in a residence facility. 13 pages.
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2006 - Rollenspieler - das unbekannte Wesen
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 06:51 AM
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filed under:
archived article,
Others' research,
German,
correlative research,
Article NOT in English,
research,
questionnaire,
sociological / sociology,
TODO,
Material to read
Schwartz, Zwart (2006, July). Rollenspieler - das unbekannte Wesen. Fachhochschule Münster. Quantitative study of other interests of roleplayers. 28 pages.
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2007 - An exploratory study on the players of "Dungeons and Dragons"
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by
Hawke Robinson
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published
Dec 31, 2007
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last modified
Sep 17, 2015 06:59 AM
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filed under:
Others' research,
Abstract,
correlative research,
research,
stereotype(s) disproved,
stereotype propagation,
sociological / sociology,
TODO,
Effects of RPG,
Material to read
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
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by
Hawke Robinson
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published
Feb 05, 2014
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last modified
Sep 17, 2015 07:04 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
sociological / sociology,
Effects of RPG,
Violence,
correlative research,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
stereotype(s) disproved,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
stereotype propagation,
ethics,
morality,
TODO,
Material to read,
causal study(ies)
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
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1994 - Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services
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by
Hawke Robinson
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published
Feb 12, 2015
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last modified
Sep 17, 2015 07:06 AM
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filed under:
archived article,
Others' research,
Case study(ies),
Effects of RPG,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
therapeutic role-playing game,
rpg for therapy,
therapeutic rpg,
TODO,
Material to read
Favelle, Gordon K. (1994). Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services, 11 (1-2), 151-158.
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1980 - Fluid and Rigid Boundaries of Paranoid and Nonparanoid Schizophrenics on a Role-Playing Task.
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by
RPG Research Admin
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published
Feb 25, 2014
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last modified
Jan 18, 2017 03:23 PM
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filed under:
archived article,
Others' research,
Effects of RPG,
schizoid / schizophrenic,
RPG and psychiatric disorders,
research,
rpg for therapy,
Peer Reviewed,
Diagnosis: Schizophrenia, schizophrenic, schizo-affective, and related,
TODO,
Material to read
Abstract. Johnson, David Quinlan, Donald
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1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games
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by
admin
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published
Apr 17, 2012
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last modified
Apr 29, 2019 11:51 AM
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filed under:
archived article,
Others' research,
Abstract,
research,
sociological / sociology,
TODO,
Effects of RPG,
Material to read
Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
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1985 - Representational boundaries in role portrayals among paranoid and nonparanoid schizophrenic patients.
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by
RPG Research Admin
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published
Feb 25, 2014
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last modified
Jan 18, 2017 03:23 PM
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filed under:
archived article,
Abstract Only,
schizoid / schizophrenic,
RPG and psychiatric disorders,
role-play,
research,
Peer Reviewed,
Diagnosis: Schizophrenia, schizophrenic, schizo-affective, and related
Johnson, David R.; Quinlan, Donald M.
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1986 - Rational coordination in the dungeon
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Aug 31, 2015 01:45 AM
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filed under:
archived article,
Others' research,
sociological / sociology,
research,
TODO
Tole-Patkin, Terri (1986, Summer). Rational coordination in the dungeon. Journal of Popular Culture, 1-14. Introduction to RPG from a sociological viewpoint. 14 small pages.
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