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Incorporating RPG into Clinical Practice Presentation at WSTRA 2018 by RPG Research & RPG Therapeutics
by Hawke Robinson published Apr 23, 2018 last modified Jul 12, 2020 08:33 AM — filed under: , , , , , , , , , , , , , ,
RPG Research and RPG Therapeutics LLC representatives are presenting at the upcoming 2018 Washington State Therapeutic Recreation Association (WSTRA) annual professional conference. The topic: "Role-Playing Game (RPG) Therapeutic Recreation Specialist (TRS) Game Master (GM) Step 1: How to Develop and Integrate Role-Playing Games as an Intervention Modality into Therapeutic Recreation Programs."
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Wizards of the Coast D&D Dragon Talk Broadcast Notes
by Hawke Robinson published Jan 24, 2018 last modified Jul 24, 2020 05:53 PM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Here are notes from the January 22nd, 2018 interview broadcast at Wizards of the Coast's Dungeons & Dragons, "Dragon Talk" with Greg Tito and Shelly Mazzanoble, interviewing John Welker & Hawke Robinson of RPG Research, Spokane Area Gaming Alliance, & RPG Therapeutics LLC, about role-playing game education, therapy, and more. Currently a work in progress. I am working on it each day in small snippets of time while juggling everything else. I will let folks know when it is ready for sharing.
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Confirmed: Writing entire chapter on RPG for 4th edition textbook "Facilitation Techniques in Therapeutic Recreation"
by Hawke Robinson published May 25, 2017 last modified Aug 28, 2018 09:24 PM — filed under: , , , , , , , , , , ,
Wonderful news, I just received an email today confirming they wish for me to proceed with writing the entire chapter on using role-playing games as a facilitation technique for therapeutic recreation!
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RPG Handbook of Practice Update
by Hawke Robinson published Nov 04, 2016 last modified Jul 05, 2020 06:15 AM — filed under: , , , , , , ,
A new draft of the Therapeutic Recreation Role-Playing Gaming Handbook of Practice has been uploaded. This is as always a Request for Comments (RFC), and additional contributors. Would folks be interested in contributing if I once again setup a Wiki version?
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DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY
by Hawke Robinson published Oct 25, 2016 — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , ,
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
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Interdisciplinary RPG Therapeutics
by Hawke Robinson published Aug 11, 2016 last modified Jun 18, 2020 03:05 PM — filed under: , , , , , , , , , , , ,
While listening to some research on neurological music therapy program descriptions, I was struck by the overlap of the RPG Therapy programs as a very interdisciplinary delivery of services...
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WSTRA Conference 17
by Hawke Robinson published Mar 29, 2016 last modified Oct 25, 2020 09:42 AM — filed under: , , , , , , , , , , , , ,
I am Presenting on RPGs for Therapy & Education at Washington State Therapeutic Recreation Association 17th Annual conference (WSTRA Con 17), April 2nd.
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Returned from Speaking at 2016 PNATRA Conference in Portland
by Hawke Robinson published Jan 30, 2016 last modified Jan 30, 2016 05:12 PM — filed under: , , , , , , , , , , ,
Late last night I returned home from speaking at the 2016 Pacific Northwest American Therapeutic Recreation Association conference...
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File PDF document PNWATRA 2016 RPG Research Presentation 1 20160125zw
by Hawke Robinson last modified Jan 28, 2016 11:18 PM — filed under: , , , , , , , , ,
Updated to version zu, to include Education program plan for ADD/ADHD IDEA IEP, and relevant Dendy references entry. Zv version includes additional slides with the scan of added BADD pamphlet with "suicide" list, and locations banning D&D. Zw version, added missing APA reference, and Stumbo references. Zx version, added quick reference to Gender Bias research. This is a greatly enriched, and updated version of last year's presentation at WSTRA in April. With more time spent on the actual program plans as per requests from feedback last time. I know it is still blindingly long for a presentation file, but I've worked out the timing to finish comfortably in about 75-80 minutes (I can always easily stretch that longer if needed), leaving 5-10 minutes for Q&A, so won't have to do such a rushed presentation as last time. The slide show includes a lot of extra information for those wanting to peruse more deeply after the presentation itself. Especially the research abstracts, citation references, and information on my background, etc. All of which I will only very briefly point out and skim during the presentation, rather than spending time during the presentation itself, but it is there for those skeptical about the statements being made, hopefully it will help. I am hoping this will be the most effective approach to show the level of research performed, without having to try to prove it during the presentation itself. I am working on a VERY short version, around the 7-15 minutes mark as per Professor Bowman's suggestions/requirements for The Living Games conference (and others where I do not have the luxury of a 90 minute session). Fortunately, for conventions with gamers (rather than Therapeutic Recreation), I don't really have to explain what RPGs are, and their history. For the TR folks that mostly don't even know what it is (the younger ones), or often have the inculcated misconceptions (the older ones), this longer approach makes for a much more productive session. Otherwise the Q&A just gets bogged down on the all the myths, rather than the focus on RPGs for TR modality.
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ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
by Hawke Robinson published Jan 19, 2016 last modified Jul 05, 2020 07:33 AM — filed under: , , , , , , , , ,
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments. At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
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