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1989 - Ethics of fantasy
by Hawke Robinson published Jan 25, 2011 last modified Jan 13, 2016 07:01 PM — filed under: , , , , , ,
Hickman, Tracy Raye (1989, July). Ethics of fantasy. Gateways, July 1989, 32-36. Christian fantasy author discusses RPG from both viewpoints. 5 pages. Computer printout of two additional parts, 7 and 8 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Walk a mile in someone else's shoes
by Hawke Robinson published Apr 18, 2012 last modified Jul 12, 2020 07:45 AM — filed under: , , , , , , ,
Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1997 - Is alignment really necessary?
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 05:45 AM — filed under: , , , , , , ,
Cardwell, Paul, Jr. (1997, August). Is alignment really necessary? CAR-PGa Newsletter, page 1. Argues no one has alignment in real life, but a conflict of loyalties; game characters should be equally complex.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1997 - Winning races
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 02:13 AM — filed under: , , , , , , ,
Peters, Helen (1997, November). Winning races. CAR-PGa Newsletter, page 1. Argues that there are no evil species, only individuals regardless of species.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1998 - How a straight white upper-middle-class male found gender balance
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 05:56 AM — filed under: , , , , , , , , , ,
McGilvray, Cameron (1998, April). How a straight white upper-middle-class male found gender balance. CAR-PGa Newsletter, page 1. Thoughts on involving more females in RPG.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1999 - New texts and new media in global youth culture: the fantasy roleplaying games.
by Hawke Robinson published Apr 25, 2005 last modified Sep 17, 2015 06:10 AM — filed under: , , , , , , ,
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Aug 22, 2017 04:34 PM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2010 - Abstract A Study of Biofeedback in a Gaming Environment
by Hawke Robinson published Dec 31, 2010 last modified Jun 07, 2020 12:50 PM — filed under: , , , , , , , , , , , , , ,
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Bio and Neuro Feedback or Monitoring
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
About
by Hawke Robinson published Sep 23, 2015 last modified Sep 23, 2015 11:07 AM
Here is a much longer version of the "About" page for the RPG Research Project.
Located in Archives / The RPG Research Project Specific Archives