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2001 - CAR-PGa Two surveys
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 06:27 AM
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filed under:
archived article,
Others' research,
Gender / Sex related topics,
sociological / sociology,
correlative research,
research,
CAR-PGa,
questionnaire,
rpg for education,
TODO,
Material to read
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages.
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2001 - Pathologizing play
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 06:15 AM
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filed under:
archived article,
Others' research,
correlative research,
research,
stereotype(s) disproved,
stereotype propagation,
Stigma,
sociological / sociology,
TODO,
Material to read
Dyszelski, Christopher (2001. March 16). Pathologizing play. 32nd Popular Culture Association, Toronto, ON. Those claiming that the imaginal is devient versus gamers who use the imaginal to reflect and clarify reality but have no difficulty going from one to the other. 31 pages.
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1995 - Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 15, 2015 04:25 PM
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filed under:
archived article,
Others' research,
correlative research,
research,
Anti-rpg,
stereotype(s) disproved,
stereotype propagation,
sociological / sociology,
TODO,
Material to read
Tremlett, Jim (1995, Summer). Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH. Ohio University.
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1995 - Do role-playing games cause aberrant behavior and suicide?
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 15, 2015 05:01 PM
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filed under:
archived article,
Others' research,
Effects of RPG,
correlative research,
research,
suicide / suicidal,
stereotype(s) disproved,
TODO,
Material to read
Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
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1994 - Do role-playing games promote crime, satanism and suicide among players as critics claim?
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 15, 2015 04:02 PM
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filed under:
archived article,
Effects of RPG,
research,
Anti-rpg,
sociological / sociology,
TODO,
Material to read
Lancaster, Kurt (1994, Fall). Do role-playing games promote crime, satanism and suicide among players as critics claim? Journal of Popular Culture, #23, 67-79. Satanism depends on individual definition, but no evidence for crime and suicide. 13 pages.
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1994 - Attacks on role-playing games
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 15, 2015 03:59 PM
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filed under:
archived article,
Others' research,
Effects of RPG,
research,
Anti-rpg,
TODO,
Material to read
Cardwell, Paul, Jr. (1994, Winter). Attacks on role-playing games. Skeptical Inquirer, 157-166. Overview of the attacks on RPG. 9 small pages.
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1987 - Emotional stability pertaining to the game of Dungeons & Dragons
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 16, 2018 05:18 PM
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filed under:
archived article,
Others' research,
Abstract,
correlative research,
research,
stereotype(s) disproved,
TODO,
Material to read
Simón, Armando (October 1987). Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools, pp 329-332. A clinical psychologist uses the Cattell 16 PF test to show gamers are perfectly normal emotionally, comparing new and veteran gamers. 4 small pages.
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1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games
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by
admin
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published
Apr 17, 2012
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last modified
Apr 29, 2019 11:51 AM
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filed under:
archived article,
Others' research,
Abstract,
research,
sociological / sociology,
TODO,
Effects of RPG,
Material to read
Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
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Archives
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2004 - Pratique du jeu de rôle auprés d'adolescents
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 17, 2015 06:45 AM
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filed under:
archived article,
therapeutic role-playing game,
Others' research,
Case study(ies),
Effects of RPG,
therapeutic rpg,
research,
Youth,
rpg for therapy,
TODO,
Material to read,
causal study(ies)
Koster, Nicolas (2004). Pratique du jeu de rôle auprés d'adolescents. Use of RPG with 16-18-year-old dysfunctionals in a residence facility. 13 pages.
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1991 - Relationship of role-playing games to self-reported criminal behaviour.
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Feb 28, 2016 11:18 PM
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filed under:
archived article,
Abstract Only,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
sociological / sociology,
TODO,
Archive,
Material to read
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
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1. Primary List of Documents for Research on RPGs (Others' Research)