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Volunteer Game Master II & Entry-Level GM Trainer, Trainee
by Hawke Robinson published Jun 30, 2017 last modified Mar 07, 2018 01:57 PM
A senior level position. The volunteer Game Master II (GM) provides role-playing game, and optional music, services to people with specific needs, and provide RPG training for entry-level Game Masters to those wishing to learn similar skills. Volunteer-level free training begins immediately.
Located in About / Volunteer & Training Opportunities
Volunteer RPG Advocate I Trainee
by Hawke Robinson published Jun 29, 2017 last modified Jun 11, 2018 09:42 AM — filed under:
An Entry Level Position. The Volunteer RPG Advocate Trainee, Level 1, promotes and advocates for role-playing games and related endeavors, including: RPG advocacy and therapeutic recreation advocacy.
Located in About / Volunteer & Training Opportunities
Volunteer RPG Player Archetype II Trainee - Education Settings
by Hawke Robinson published Jun 29, 2017 last modified Jun 18, 2018 11:41 PM — filed under:
This is an entry-to-mid-level volunteer position. The player archetype is responsible for filling the role of various role-playing gamer "types" in education settings. The participant takes on various Player Archetype roles to help train Game Master Educators to learn how to address such situations more effectively. Types include: disruptive student, distractable student, zoned-out student, argumentative student, student with various LDs, etc.
Located in About / Volunteer & Training Opportunities
Volunteer RPG Player Archetype II Trainee - Therapeutic Settings
by Hawke Robinson published Jun 29, 2017 last modified Jun 18, 2018 11:28 PM — filed under:
This is an antry-to-mid-level volunteer position. The level 1 player archetype is responsible for filling the role of various role-playing gamer "types". The Level 2 Player Archetype, for Therapeutic Settings, is a staff member that has been trained to respectfully and professionally fulfil this role in therapeutic settings. The participant takes on various Player Archetype roles to help train Game Master Therapists to learn how to address such situations more effectively. Therapeutic player archetype examples include: Autism spectrum, MD, CP, brain injury, etc. This is an approach similar to roles played in First Aid, ICU, Search & Rescue, talk therapy, and similar training programs. This is an excellent means of gaining experience toward other RPG professional positions.
Located in About / Volunteer & Training Opportunities
Hawke Robinson
by Hawke Robinson published Jun 28, 2017 last modified Nov 18, 2018 01:56 PM — filed under: ,
Hawke Robinson is the founder of The RPG Research Project, Primary Investigator (PI), is registered with the Washington State Department of Health as a Recreational Therapist, and working toward his national CTRS.
Located in About / RPG Research Core Volunteer Team Members
GeekCulture An Annotated Interdisciplinary Bibliography
by admin published Jun 21, 2017 — filed under: , , , , , , ,
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Doeseasydoit
by admin published Jun 21, 2017 — filed under:
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity
by Hawke Robinson published Jun 21, 2017 last modified Aug 09, 2020 02:39 PM — filed under:
The theory of double consciousness was coined by Black American scholar and civil rights activist W. E. B. Du Bois. Du Bois believed that due to the severe history of slavery and constant oppression, Black Americans live with not one self, but many. In his turn of the 20th century ethnography The Souls of Black Folk, he says, ...
Located in Archives / / Additional Reference Material / LARP and Bleed
Safety and Calibration LARP Mechanics
by Hawke Robinson published Jun 21, 2017 last modified Aug 09, 2020 02:38 PM — filed under:
Creating a Culture of Trust through Safety and Calibration Larp Mechanics
Located in Archives / / Additional Reference Material / LARP and Bleed
Post LARP Depression
by Hawke Robinson published Jun 21, 2017 last modified Jun 21, 2020 06:29 AM — filed under: ,
Live-action role-playing (larp) occupies a unique place among analog games, for it demands as much from players’ bodies as it does from their minds. It comes then as no surprise that many players find themselves in the situation of feeling confused, exhausted, and emotionally raw after a larp event.1 In fact, larpers frequently exhaust themselves in advance through the leisure labor of planning their costumes, character actions, possible outcomes, and interactions...
Located in Archives / / Additional Reference Material / LARP and Bleed