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1993 - Role-playing games and the gifted student
by Hawke Robinson published Apr 17, 2012 last modified Dec 08, 2022 10:49 AM — filed under: , , , , , ,
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
by Hawke Robinson published Dec 31, 2011 last modified Dec 08, 2022 10:49 AM — filed under: , , , , , , ,
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2006 (Video) - RPGR-A00007-part-2 - RPG Adapted for Deaf Using ASL Flyer
by Hawke Robinson published Dec 12, 2011 last modified Dec 08, 2022 10:53 AM — filed under: , , , , ,
Role-Playing Gaming Adapted for the Deaf Using American Sign Language Flyer by W.A. Hawkes-Robinson
Located in Archives / The RPG Research Project Specific Archives / Project Archives
1990 - Alienation and the game Dungeons and Dragons
by Hawke Robinson published Jan 23, 2011 last modified Dec 08, 2022 02:59 PM — filed under: , , , , , , , , , , , , ,
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives